ABSTRACT

International experiences matter for employers but only if graduates can transform skills acquired into behaviours that are observable and translatable into value-adding workplace performance. In order to understand whether international experiences enhance graduate employability, it is necessary to reduce conceptual ambiguity and define employability. The effect of international experiences on graduate employability has been extensively investigated with varied outcomes. International experience matters for employers, but only if graduates can transform skills acquired into behaviours that are observable and translatable into value-adding workplace performance. The chapter focuses on game-based assessment, which can be achieved in three ways: game scoring, external assessment, or embedded assessment. The KNACK as game-based talent analytics has been found to be a reliable and quantifiable predictor of workplace performance. Employability is measured by how students perform on 33 KNACKs, which result from playing the two KNACK assessment games, Meta Maze and Dash Dashi.