ABSTRACT

Behaviour Change for Sustainability is a compilation of 3 bestselling sustainability guides that gathers together, in one place, a variety of effective tools and techniques for encouraging a lasting shift to sustainable behaviours in business and society.

Promoting Sustainable Behaviour offers the definitive guide to building a sustainable behaviour campaign that works. By summarising "what really works" and pulling out the most important messages from the evidence base, this book contains all the tools you need to maximize the success of your sustainable behaviour initiative – in households, when commuting, in the workplace and beyond.

Green Jujitsu outlines the smart way to embed sustainability within the culture of any organization, by working with employees' strengths and interests. Gareth Kane points out the hallmarks of unsuccessful approaches to cultural change, which are often confused, unimaginative or confrontational. He puts forward an alternative framework designed to play to people's strengths and interests and genuinely engage them in problem-solving.

Gamification is fast emerging as a user engagement and behaviour change tool that succeeds where other tactics and strategies have failed. How Gamification Can Help Your Business Engage in Sustainability contains all the information businesses and other organizations need to make an informed decision about whether to adopt gamification as part of their own business and sustainability strategies – and the tools to get started.

part |64 pages

Promoting Sustainable Behaviour

part |70 pages

Green Jujitsu:

chapter 1|6 pages

Why Sustainability Programmes Fail

chapter 2|7 pages

The Green Jujitsu Approach

chapter 3|9 pages

Providing Information

chapter 4|11 pages

Engaging Emotionally

chapter 5|5 pages

Nudging People Onto The Right Path

chapter 6|18 pages

Human Resources Issues

part |64 pages

How Gamification Can Help Your Business Engage in Sustainability