ABSTRACT

This chapter wraps up the client development. Do you recall every detail of the protocol, persistence unit, tracker and player’s design processes? As you move on to the system you don’t even want to remember and free your mind for new challenges. In a large enterprise you can have one team for device communication and you can always ask these colleagues in case you do want to know the details. Then again communication (between people) is the most expensive (sometimes missleading and confusing) process of all!