ABSTRACT

This chapter looks at how audio content is produced in the case of linear experiences, such as film and television. Artists work based on a video reference and produce a corresponding audio track. Several crafts are involved in this: music composition, music editing, foley editing, sound editing, dialogue editing, and mixing. Artists, experts in these respective fields, have the luxury to be able to do this using a tool called the digital audio workstation (DAW). A DAW allows a composer to quickly make adjustments to his musical composition and instantly hear the result, an interactive music composer needs to be able to adjust the game bindings until the desired behavior is achieved. Microsoft HoloLens is currently one of the main AR headsets on the market. If one plan to develop for a specific platform such as HoloLens then it is probably worth fully investing in that project and utilizing as much of the capabilities of the platform as possible.