ABSTRACT

The 20th Century Fox motion picture Minority Report (2002) may have spun a fanciful concept about police centres fitted with futuristic gestural displays, but that kind of future apparently is not far off, judging by the growth and impact of gestural displays in shopping malls and other public places. The broader creative scope of gestural interactive experiences in stores, movie theatres and other public places and greater refinement of user interfaces for gesture-based experiences in those locations by such companies as YDreams and GestureTek have helped drive often high levels of user engagement. Gesture-based games in public places have had a particularly strong impact. As Antonio Camara, CEO of YDreams notes, games in public places have fundamentally changed, with visitors increasingly controlling video games through their body movements.