ABSTRACT

E very game engine requires some low-level support systems that managemundane but crucial tasks, such as starting up and shutting down the engine, configuring engine and game features, managing the engine’smemory usage, handling access to file system(s), providing access to the wide range of heterogeneous asset types used by the game (meshes, textures, animations, audio, etc.), and providing debugging tools for use by the game development team. This chapter will focus on the lowest-level support systems found in most game engines. In the chapters that follow, we will explore some of the larger core systems, including resourcemanagement, human interface devices and in-game debugging tools.