ABSTRACT

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

part |2 pages

Part I: Two-Dimensional Computer Graphics: From Common Curves to Intricate Fractals

part |2 pages

Part II: Mathematical Methods for Three-Dimensional Computer Graphics

part |2 pages

Part III: Three-Dimensional Computer Graphics: Realistic Rendering

chapter 16|8 pages

Color and Intensity

chapter 17|10 pages

Recursive Ray Tracing

chapter 18|14 pages

Surfaces I: The General Theory

chapter 19|28 pages

Surfaces II: Simple Surfaces

chapter 20|16 pages

Solid Modeling

chapter 21|16 pages

Shading

chapter 22|14 pages

Hidden Surface Algorithms

chapter 23|22 pages

Radiosity

part |2 pages

Part IV: Geometric Modeling: Freedom Curves and Surfaces

chapter 24|22 pages

Bezier Curves and Surfaces

chapter 25|16 pages

Bezier Subdivision

chapter 26|20 pages

Blossoming

chapter 27|20 pages

B-Spline Curves and Surfaces

chapter 30|30 pages

Subdivision Surfaces

chapter |4 pages

Further Readings