ABSTRACT

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag

chapter 1|12 pages

Introduction

chapter 2|24 pages

Background

chapter 3|10 pages

Domain Knowledge

chapter 4|26 pages

Sensing

chapter 5|22 pages

Character Instruction

chapter 6|16 pages

Learning

chapter 7|22 pages

Putting It All Together

chapter 8|6 pages

CML

chapter 9|10 pages

Cinematography

chapter 10|16 pages

Prehistoric World

chapter 11|34 pages

Undersea World

chapter 12|4 pages

Conclusion