ABSTRACT

For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, wi

chapter 1|12 pages

Introduction to Torque X

chapter 2|30 pages

Creating Scenes with Torque X Builder 2D

chapter 3|22 pages

Constructing New Tilemap Levels

chapter 4|14 pages

Creating Scenes with Torque X Builder 3D

chapter 5|22 pages

A C# Primer

chapter 6|24 pages

Exploring the Torque X Framework

chapter 7|20 pages

Programming with Tilemaps

chapter 8|28 pages

Creating a Robust Player Object

chapter 9|24 pages

Adding Game Functionality

chapter 10|24 pages

Adding 2D Artifi cial Intelligence

chapter 11|24 pages

3D Programming with Torque X

chapter 12|24 pages

3D Player Object

chapter 13|28 pages

3D Game Objects

chapter 14|16 pages

Adding 3D Artifi cial Intelligence

chapter 15|12 pages

Working with Audio

chapter 16|24 pages

Adding the Game GUI

chapter 17|18 pages

Lighting, Shaders, and Materials

chapter 18|12 pages

Torque X Game Distribution