ABSTRACT

This chapter offers an introduction to the Torque Game Engine scripting language, often referred to simply as TorqueScript. Besides introducing the TorqueScript language itself, this chapter will provide a foundation to build on when discussing other TGE topics. Before starting, please understand that it is assumed you are familiar with some basic programming concepts. You do not need to be a guru, but having a basic familiarity with C/C++ and object-oriented programming principles will greatly facilitate learning TorqueScript.