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Advances in Affective and Pleasurable Design
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Advances in Affective and Pleasurable Design

Advances in Affective and Pleasurable Design

Edited ByYong Gu Ji
Edition 1st Edition
First Published 2012
eBook Published 17 July 2012
Pub. location Boca Raton
Imprint CRC Press
DOIhttps://doi.org/10.1201/b12525
Pages 788 pages
eBook ISBN 9781439871195
SubjectsEngineering & Technology
Get Citation

Get Citation

Ji, Y. (Ed.). (2013). Advances in Affective and Pleasurable Design. Boca Raton: CRC Press, https://doi.org/10.1201/b12525
ABOUT THIS BOOK

This volume discusses pleasurable design- a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.

TABLE OF CONTENTS
part |2 pages
Section I. Designing for Diversity
chapter 1|8 pages
Emoticons: Cultural analysis
ByM. Park, USA
View abstract
chapter 2|10 pages
Designing spaces for aging eyes
ByK. Melhus Mitchell, USA
View abstract
chapter 3|11 pages
New concept for newspaper kiosk through understanding users’ behavior
View abstract
chapter 4|8 pages
Connectivity model: Design methods for diverse users
ByS. Kang, D. Satterfield, USA
View abstract
chapter 5|7 pages
Educational play experiences for children with cognitive and physical disabilities
View abstract
chapter 6|10 pages
Universal product family design for human variability and aesthetics
ByJ. Hwang, South Korea, S. Moon and Y. Ho, Singapore, and C. Noh, South Korea
View abstract
part |2 pages
Section II. Cultural and Traditional Aspects
chapter 7|10 pages
Comparison of evaluation of kawaii ribbons between gender and generation
View abstract
chapter 8|10 pages
Assessment of material perception of black lacquer
ByT. Komatsu, M. Ohkura, T. Ishikawa and M. Ayama, Japan
View abstract
chapter 9|8 pages
Analysis of search results of kawaii search
ByK. Hashiguchi and K. Ogawa, Japan
View abstract
chapter 10|10 pages
3D character creation system based on sensibility rule extraction
ByT. Ogura and M. Hagiwara, Japan
View abstract
chapter 11|10 pages
Shaboned display: An interactive substantial display using expansion and explosion of soap bubbles
View abstract
chapter 12|10 pages
Study on Kawaii in motion - Classifying Kawaii motion using Roomba
View abstract
chapter 13|5 pages
Holistic analysis on affective source of Japanese traditional skills
ByK. Morimoto and N. Kuwahara, Japan
View abstract
chapter 14|10 pages
Representation and management of physical movements of technicians in graph-based data model
View abstract
chapter 15|8 pages
Multimodal motion learning system for traditional arts
ByM. Araki, Japan
View abstract
chapter 16|9 pages
Characteristics of technique or skill in traditional craft workers in Japan
View abstract
chapter 17|11 pages
A study on the traditional charm of natural dyes: Focusing on preprinting mordant
View abstract
chapter 18|7 pages
Effect of culture interdependency on interpersonal trust
ByJ. Liu and P. Rau, China
View abstract
chapter 19|10 pages
Exploration on the relationship between Chinese characters and ergonomic affordances
View abstract
part |2 pages
Section III. Ergonomics and Human Factors
chapter 20|8 pages
Evaluation of customers' subjective effort and satisfaction in opening and closing tail gates of sport utility vehicles
View abstract
chapter 21|9 pages
Measurement of body pressures in double-lane-changing driving tests
View abstract
chapter 22|7 pages
Correlation between muscle contraction and vehicle dynamics in a real driving
View abstract
chapter 23|9 pages
Eye-tracking based analysis of the driver’s field of view (FOV) in real driving environment
View abstract
chapter 24|10 pages
Effects of age and gender differences on automobile instrument cluster design
View abstract
chapter 25|9 pages
A study on the relationship between pleasures and design attributes of digital appliances
View abstract
chapter 26|8 pages
Effects of age, gender, and posture on user behaviors in use of control on display interface
View abstract
chapter 27|10 pages
Subjective quality evaluation of surface stiffness from hand press: Development of an affective assessment strategy
View abstract
chapter 28|10 pages
Quantification of a haptic control feedback using an affective scaling method
View abstract
chapter 29|10 pages
Effects of head movement on contact pressure between a N95 respirator and headform
View abstract
part |2 pages
Section IV. Product, Service, and System Design
View abstract
chapter 30|7 pages
Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life
View abstract
chapter 31|10 pages
Sensor system for skill evaluation of technicians
ByN. Kuwahara, Z. Huang, A. Nagata, K. Morimoto, J. Ota, M. Kanai, J. Maeda, M. Nakamura, Y. Kitajima and K. Aida, Japan
View abstract
chapter 32|7 pages
The design of adhesive bandage from the customer perspective
ByJ. Ho, S. Tsang, A. Chan, Hong Kong
View abstract
chapter 33|11 pages
Journeying toward female-focused m-health applications
ByL. Xue, C. C. Yen, L. Chang, B. C. Tai, H. C. Chan, H. B. Duh and M. Choolani, Singapore
View abstract
chapter 34|11 pages
Participatory design for green supply chain management: Key elements in the semiconductor industry
View abstract
chapter 35|10 pages
Comparing the psychological and physiological measurement of player's engaging experience in computer game
View abstract
chapter 36|6 pages
Study of the interface of information presented on the mobile phones
ByH. Qin, S. Gao and J. Liu, China
View abstract
chapter 37|8 pages
The design of a socialized collaborative environment for research teams
View abstract
chapter 38|10 pages
Affective design and its role in energy consuming behavior: Part of the problem or part of the solution?
View abstract
part |2 pages
Section V. Human Interface in Product Design
chapter 39|8 pages
Self-inflating mask interface for noninvasive positive pressure ventilation
View abstract
chapter 40|10 pages
Product personality assignment as a mediating technique in biologically and culturally inspired design
View abstract
chapter 41|7 pages
Why the optimal fitting of footwear is difficult
ByT. Weerasinghe, R. Goonetilleke, G. Signes, Hong Kong
View abstract
chapter 42|10 pages
The pertinence of CMF between mobile phone design and fashion design
View abstract
chapter 43|10 pages
Will they buy my product - Effect of UID and Brand
ByM. Agarwal, A. Hedge, S. Ibrahim, USA
View abstract
chapter 44|10 pages
Evaluating the usability of futuristic mobile phones in advance
ByH. Kim and J. Lim, Korea
View abstract
chapter 45|8 pages
Towards a more effective graphical password design for touch screen devices
View abstract
chapter 46|7 pages
Material sensibility comparison between glass and plastic used in mobile phone window panel
View abstract
part |2 pages
Section VI. Emotion and UX Design
chapter 47|11 pages
Develop new emotional evaluation methods for measuring users' subjective experiences in the virtual environments
View abstract
chapter 48|10 pages
Hemispheric asymmetries in the perception of emotions
ByS. Lim, S. Bahn, J. Woo, C. Nam, USA
View abstract
chapter 49|6 pages
Understanding differences in enjoyment: Playing games with human or AI team-mates
View abstract
chapter 50|10 pages
Does user frustration really decrease task performance?
ByG. Washington, USA
View abstract
chapter 51|9 pages
Comfortable information amount model for motion graphics
ByM. Sekine and K. Ogawa, Japan
View abstract
chapter 52|9 pages
The Kansei research on the price labels of shoes
ByS. Charoenpit and M. Ohkura, Japan
View abstract
chapter 53|10 pages
Toward emotional design: An exploratory study of IPhone 4
View abstract
chapter 54|11 pages
Invariant comparisons in affective design
ByF. Camargo, B. Henson, UK
View abstract
part |2 pages
Section VII. Design and Development Methodology
chapter 55|10 pages
Systematic consumer evaluation measurement for objectified integration into the product development process
View abstract
chapter 56|11 pages
The effect of web page complexity and use occasion on user preference evaluation
View abstract
chapter 57|9 pages
Effects of unity of form on visual aesthetics of website design
ByA. Altaboli, USA/Libya and Y. Lin, USA
View abstract
chapter 58|10 pages
Design principles for sustainable social-oriented bike applications
ByD. Lee, C.-L. Lee, Y.-M. Cheng, L.-C. Chen, S.-C. Sheng, Taiwan F. Sandness, Norway, and C. Johnson, UK
View abstract
chapter 59|11 pages
Applying microblogs to be an online design group: A case study
ByJ.-P. Ma and R. Lin, Taiwan
View abstract
chapter 60|11 pages
Design guidelines to keep users positive
ByA. Nakane, M. Nakatani and T. Ohno, Japan
View abstract
chapter 61|9 pages
Affective evaluation and design of customized layout system
ByC.-C. Hsu and M.-C. Chuang, Taiwan
View abstract
chapter 62|9 pages
Tactical scenarios for user-based performance evaluation
ByL. Elliott, E. Redden, E. Schmeisser, A. Rupert, USA
View abstract
part |2 pages
Section VIII. Diverse Approaches: Biosignals, Textiles, and Clothing
chapter 63|9 pages
Psychological factor in color characteristics of casual wear
ByC. Mizutani, K. Kurahayashi, M. Ukaji, T. Sato, S. Kitaguchi, G. Cho, S. Park and K. Kajiwara, Japan
View abstract
chapter 64|10 pages
Sound characteristics and auditory sensation of combat uniform fabrics
View abstract
chapter 65|10 pages
Effect of color on visual texture of fabrics
ByE. Yi and A. Lee, Korea
View abstract
chapter 66|10 pages
The individual Adaption Module (iAM): A framework for individualization and calibration of companion technologies
View abstract
chapter 67|10 pages
Self-adaptive biometric signatures based emotion recognition system
ByY. Gu, S.-L. Tan and K.-J. Wong, Singapore
View abstract
chapter 68|10 pages
Inferring prosody from facial cues for EMG-based synthesis of silent speech
View abstract
chapter 69|10 pages
Multi-modal classifier-fusion for the classification of emotional states in WOZ scenarios
View abstract
chapter 70|7 pages
ATLAS - An annotation tool for HCI data utilizing machine learning methods
View abstract
part |2 pages
Section IX. Novel Devices, Information Visualization, and Augmented Reality
chapter 71|6 pages
Pleasurable design of haptic icons
ByW. Hwang and J. Hwang, Korea, and T. Park, Singapore
View abstract
chapter 72|10 pages
Conscious and unconscious music from the brain: Design and development of a tool translating brainwaves into music using a BCI device
View abstract
chapter 73|9 pages
Digital museum planner system for both museum administrators and visitors
View abstract
chapter 74|7 pages
Affective interactions: Developing a framework to enable meaningful haptic interactions over geographic distance
View abstract
chapter 75|10 pages
For the emotional quality of urban territories – Glazed tiles claddings design
View abstract
chapter 76|8 pages
A study on the perception of haptics in in-cockpit environment
ByK. Lee, S. Ko, D. Kim and Y. Ji, Korea
View abstract
chapter 77|10 pages
Making electronic infographics enjoyable: Design guidelines based on eye tracking
View abstract
chapter 78|10 pages
Verbalization in search: Implication for the need of adaptive visualizations
View abstract
chapter 79|9 pages
Learning to use a new product: Augmented reality as a new method
ByD. Albertazzi, M. Okimoto and M. Ferreira, Brazil
View abstract
chapter 80|9 pages
Visualizations encourage uncertain users to high effectiveness
ByM. Breyer, J. Birkenbusch, D. Burkhardt, C. Schwarz, C. Stab
View abstract
chapter 81|10 pages
Exploring low-glance input interfaces for use with augmented reality heads-up display GPS
View abstract
chapter 82|12 pages
An augmented interactive table supporting preschool children development through playing
View abstract

This volume discusses pleasurable design- a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.

TABLE OF CONTENTS
part |2 pages
Section I. Designing for Diversity
chapter 1|8 pages
Emoticons: Cultural analysis
ByM. Park, USA
View abstract
chapter 2|10 pages
Designing spaces for aging eyes
ByK. Melhus Mitchell, USA
View abstract
chapter 3|11 pages
New concept for newspaper kiosk through understanding users’ behavior
View abstract
chapter 4|8 pages
Connectivity model: Design methods for diverse users
ByS. Kang, D. Satterfield, USA
View abstract
chapter 5|7 pages
Educational play experiences for children with cognitive and physical disabilities
View abstract
chapter 6|10 pages
Universal product family design for human variability and aesthetics
ByJ. Hwang, South Korea, S. Moon and Y. Ho, Singapore, and C. Noh, South Korea
View abstract
part |2 pages
Section II. Cultural and Traditional Aspects
chapter 7|10 pages
Comparison of evaluation of kawaii ribbons between gender and generation
View abstract
chapter 8|10 pages
Assessment of material perception of black lacquer
ByT. Komatsu, M. Ohkura, T. Ishikawa and M. Ayama, Japan
View abstract
chapter 9|8 pages
Analysis of search results of kawaii search
ByK. Hashiguchi and K. Ogawa, Japan
View abstract
chapter 10|10 pages
3D character creation system based on sensibility rule extraction
ByT. Ogura and M. Hagiwara, Japan
View abstract
chapter 11|10 pages
Shaboned display: An interactive substantial display using expansion and explosion of soap bubbles
View abstract
chapter 12|10 pages
Study on Kawaii in motion - Classifying Kawaii motion using Roomba
View abstract
chapter 13|5 pages
Holistic analysis on affective source of Japanese traditional skills
ByK. Morimoto and N. Kuwahara, Japan
View abstract
chapter 14|10 pages
Representation and management of physical movements of technicians in graph-based data model
View abstract
chapter 15|8 pages
Multimodal motion learning system for traditional arts
ByM. Araki, Japan
View abstract
chapter 16|9 pages
Characteristics of technique or skill in traditional craft workers in Japan
View abstract
chapter 17|11 pages
A study on the traditional charm of natural dyes: Focusing on preprinting mordant
View abstract
chapter 18|7 pages
Effect of culture interdependency on interpersonal trust
ByJ. Liu and P. Rau, China
View abstract
chapter 19|10 pages
Exploration on the relationship between Chinese characters and ergonomic affordances
View abstract
part |2 pages
Section III. Ergonomics and Human Factors
chapter 20|8 pages
Evaluation of customers' subjective effort and satisfaction in opening and closing tail gates of sport utility vehicles
View abstract
chapter 21|9 pages
Measurement of body pressures in double-lane-changing driving tests
View abstract
chapter 22|7 pages
Correlation between muscle contraction and vehicle dynamics in a real driving
View abstract
chapter 23|9 pages
Eye-tracking based analysis of the driver’s field of view (FOV) in real driving environment
View abstract
chapter 24|10 pages
Effects of age and gender differences on automobile instrument cluster design
View abstract
chapter 25|9 pages
A study on the relationship between pleasures and design attributes of digital appliances
View abstract
chapter 26|8 pages
Effects of age, gender, and posture on user behaviors in use of control on display interface
View abstract
chapter 27|10 pages
Subjective quality evaluation of surface stiffness from hand press: Development of an affective assessment strategy
View abstract
chapter 28|10 pages
Quantification of a haptic control feedback using an affective scaling method
View abstract
chapter 29|10 pages
Effects of head movement on contact pressure between a N95 respirator and headform
View abstract
part |2 pages
Section IV. Product, Service, and System Design
View abstract
chapter 30|7 pages
Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life
View abstract
chapter 31|10 pages
Sensor system for skill evaluation of technicians
ByN. Kuwahara, Z. Huang, A. Nagata, K. Morimoto, J. Ota, M. Kanai, J. Maeda, M. Nakamura, Y. Kitajima and K. Aida, Japan
View abstract
chapter 32|7 pages
The design of adhesive bandage from the customer perspective
ByJ. Ho, S. Tsang, A. Chan, Hong Kong
View abstract
chapter 33|11 pages
Journeying toward female-focused m-health applications
ByL. Xue, C. C. Yen, L. Chang, B. C. Tai, H. C. Chan, H. B. Duh and M. Choolani, Singapore
View abstract
chapter 34|11 pages
Participatory design for green supply chain management: Key elements in the semiconductor industry
View abstract
chapter 35|10 pages
Comparing the psychological and physiological measurement of player's engaging experience in computer game
View abstract
chapter 36|6 pages
Study of the interface of information presented on the mobile phones
ByH. Qin, S. Gao and J. Liu, China
View abstract
chapter 37|8 pages
The design of a socialized collaborative environment for research teams
View abstract
chapter 38|10 pages
Affective design and its role in energy consuming behavior: Part of the problem or part of the solution?
View abstract
part |2 pages
Section V. Human Interface in Product Design
chapter 39|8 pages
Self-inflating mask interface for noninvasive positive pressure ventilation
View abstract
chapter 40|10 pages
Product personality assignment as a mediating technique in biologically and culturally inspired design
View abstract
chapter 41|7 pages
Why the optimal fitting of footwear is difficult
ByT. Weerasinghe, R. Goonetilleke, G. Signes, Hong Kong
View abstract
chapter 42|10 pages
The pertinence of CMF between mobile phone design and fashion design
View abstract
chapter 43|10 pages
Will they buy my product - Effect of UID and Brand
ByM. Agarwal, A. Hedge, S. Ibrahim, USA
View abstract
chapter 44|10 pages
Evaluating the usability of futuristic mobile phones in advance
ByH. Kim and J. Lim, Korea
View abstract
chapter 45|8 pages
Towards a more effective graphical password design for touch screen devices
View abstract
chapter 46|7 pages
Material sensibility comparison between glass and plastic used in mobile phone window panel
View abstract
part |2 pages
Section VI. Emotion and UX Design
chapter 47|11 pages
Develop new emotional evaluation methods for measuring users' subjective experiences in the virtual environments
View abstract
chapter 48|10 pages
Hemispheric asymmetries in the perception of emotions
ByS. Lim, S. Bahn, J. Woo, C. Nam, USA
View abstract
chapter 49|6 pages
Understanding differences in enjoyment: Playing games with human or AI team-mates
View abstract
chapter 50|10 pages
Does user frustration really decrease task performance?
ByG. Washington, USA
View abstract
chapter 51|9 pages
Comfortable information amount model for motion graphics
ByM. Sekine and K. Ogawa, Japan
View abstract
chapter 52|9 pages
The Kansei research on the price labels of shoes
ByS. Charoenpit and M. Ohkura, Japan
View abstract
chapter 53|10 pages
Toward emotional design: An exploratory study of IPhone 4
View abstract
chapter 54|11 pages
Invariant comparisons in affective design
ByF. Camargo, B. Henson, UK
View abstract
part |2 pages
Section VII. Design and Development Methodology
chapter 55|10 pages
Systematic consumer evaluation measurement for objectified integration into the product development process
View abstract
chapter 56|11 pages
The effect of web page complexity and use occasion on user preference evaluation
View abstract
chapter 57|9 pages
Effects of unity of form on visual aesthetics of website design
ByA. Altaboli, USA/Libya and Y. Lin, USA
View abstract
chapter 58|10 pages
Design principles for sustainable social-oriented bike applications
ByD. Lee, C.-L. Lee, Y.-M. Cheng, L.-C. Chen, S.-C. Sheng, Taiwan F. Sandness, Norway, and C. Johnson, UK
View abstract
chapter 59|11 pages
Applying microblogs to be an online design group: A case study
ByJ.-P. Ma and R. Lin, Taiwan
View abstract
chapter 60|11 pages
Design guidelines to keep users positive
ByA. Nakane, M. Nakatani and T. Ohno, Japan
View abstract
chapter 61|9 pages
Affective evaluation and design of customized layout system
ByC.-C. Hsu and M.-C. Chuang, Taiwan
View abstract
chapter 62|9 pages
Tactical scenarios for user-based performance evaluation
ByL. Elliott, E. Redden, E. Schmeisser, A. Rupert, USA
View abstract
part |2 pages
Section VIII. Diverse Approaches: Biosignals, Textiles, and Clothing
chapter 63|9 pages
Psychological factor in color characteristics of casual wear
ByC. Mizutani, K. Kurahayashi, M. Ukaji, T. Sato, S. Kitaguchi, G. Cho, S. Park and K. Kajiwara, Japan
View abstract
chapter 64|10 pages
Sound characteristics and auditory sensation of combat uniform fabrics
View abstract
chapter 65|10 pages
Effect of color on visual texture of fabrics
ByE. Yi and A. Lee, Korea
View abstract
chapter 66|10 pages
The individual Adaption Module (iAM): A framework for individualization and calibration of companion technologies
View abstract
chapter 67|10 pages
Self-adaptive biometric signatures based emotion recognition system
ByY. Gu, S.-L. Tan and K.-J. Wong, Singapore
View abstract
chapter 68|10 pages
Inferring prosody from facial cues for EMG-based synthesis of silent speech
View abstract
chapter 69|10 pages
Multi-modal classifier-fusion for the classification of emotional states in WOZ scenarios
View abstract
chapter 70|7 pages
ATLAS - An annotation tool for HCI data utilizing machine learning methods
View abstract
part |2 pages
Section IX. Novel Devices, Information Visualization, and Augmented Reality
chapter 71|6 pages
Pleasurable design of haptic icons
ByW. Hwang and J. Hwang, Korea, and T. Park, Singapore
View abstract
chapter 72|10 pages
Conscious and unconscious music from the brain: Design and development of a tool translating brainwaves into music using a BCI device
View abstract
chapter 73|9 pages
Digital museum planner system for both museum administrators and visitors
View abstract
chapter 74|7 pages
Affective interactions: Developing a framework to enable meaningful haptic interactions over geographic distance
View abstract
chapter 75|10 pages
For the emotional quality of urban territories – Glazed tiles claddings design
View abstract
chapter 76|8 pages
A study on the perception of haptics in in-cockpit environment
ByK. Lee, S. Ko, D. Kim and Y. Ji, Korea
View abstract
chapter 77|10 pages
Making electronic infographics enjoyable: Design guidelines based on eye tracking
View abstract
chapter 78|10 pages
Verbalization in search: Implication for the need of adaptive visualizations
View abstract
chapter 79|9 pages
Learning to use a new product: Augmented reality as a new method
ByD. Albertazzi, M. Okimoto and M. Ferreira, Brazil
View abstract
chapter 80|9 pages
Visualizations encourage uncertain users to high effectiveness
ByM. Breyer, J. Birkenbusch, D. Burkhardt, C. Schwarz, C. Stab
View abstract
chapter 81|10 pages
Exploring low-glance input interfaces for use with augmented reality heads-up display GPS
View abstract
chapter 82|12 pages
An augmented interactive table supporting preschool children development through playing
View abstract
CONTENTS
ABOUT THIS BOOK

This volume discusses pleasurable design- a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.

TABLE OF CONTENTS
part |2 pages
Section I. Designing for Diversity
chapter 1|8 pages
Emoticons: Cultural analysis
ByM. Park, USA
View abstract
chapter 2|10 pages
Designing spaces for aging eyes
ByK. Melhus Mitchell, USA
View abstract
chapter 3|11 pages
New concept for newspaper kiosk through understanding users’ behavior
View abstract
chapter 4|8 pages
Connectivity model: Design methods for diverse users
ByS. Kang, D. Satterfield, USA
View abstract
chapter 5|7 pages
Educational play experiences for children with cognitive and physical disabilities
View abstract
chapter 6|10 pages
Universal product family design for human variability and aesthetics
ByJ. Hwang, South Korea, S. Moon and Y. Ho, Singapore, and C. Noh, South Korea
View abstract
part |2 pages
Section II. Cultural and Traditional Aspects
chapter 7|10 pages
Comparison of evaluation of kawaii ribbons between gender and generation
View abstract
chapter 8|10 pages
Assessment of material perception of black lacquer
ByT. Komatsu, M. Ohkura, T. Ishikawa and M. Ayama, Japan
View abstract
chapter 9|8 pages
Analysis of search results of kawaii search
ByK. Hashiguchi and K. Ogawa, Japan
View abstract
chapter 10|10 pages
3D character creation system based on sensibility rule extraction
ByT. Ogura and M. Hagiwara, Japan
View abstract
chapter 11|10 pages
Shaboned display: An interactive substantial display using expansion and explosion of soap bubbles
View abstract
chapter 12|10 pages
Study on Kawaii in motion - Classifying Kawaii motion using Roomba
View abstract
chapter 13|5 pages
Holistic analysis on affective source of Japanese traditional skills
ByK. Morimoto and N. Kuwahara, Japan
View abstract
chapter 14|10 pages
Representation and management of physical movements of technicians in graph-based data model
View abstract
chapter 15|8 pages
Multimodal motion learning system for traditional arts
ByM. Araki, Japan
View abstract
chapter 16|9 pages
Characteristics of technique or skill in traditional craft workers in Japan
View abstract
chapter 17|11 pages
A study on the traditional charm of natural dyes: Focusing on preprinting mordant
View abstract
chapter 18|7 pages
Effect of culture interdependency on interpersonal trust
ByJ. Liu and P. Rau, China
View abstract
chapter 19|10 pages
Exploration on the relationship between Chinese characters and ergonomic affordances
View abstract
part |2 pages
Section III. Ergonomics and Human Factors
chapter 20|8 pages
Evaluation of customers' subjective effort and satisfaction in opening and closing tail gates of sport utility vehicles
View abstract
chapter 21|9 pages
Measurement of body pressures in double-lane-changing driving tests
View abstract
chapter 22|7 pages
Correlation between muscle contraction and vehicle dynamics in a real driving
View abstract
chapter 23|9 pages
Eye-tracking based analysis of the driver’s field of view (FOV) in real driving environment
View abstract
chapter 24|10 pages
Effects of age and gender differences on automobile instrument cluster design
View abstract
chapter 25|9 pages
A study on the relationship between pleasures and design attributes of digital appliances
View abstract
chapter 26|8 pages
Effects of age, gender, and posture on user behaviors in use of control on display interface
View abstract
chapter 27|10 pages
Subjective quality evaluation of surface stiffness from hand press: Development of an affective assessment strategy
View abstract
chapter 28|10 pages
Quantification of a haptic control feedback using an affective scaling method
View abstract
chapter 29|10 pages
Effects of head movement on contact pressure between a N95 respirator and headform
View abstract
part |2 pages
Section IV. Product, Service, and System Design
View abstract
chapter 30|7 pages
Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life
View abstract
chapter 31|10 pages
Sensor system for skill evaluation of technicians
ByN. Kuwahara, Z. Huang, A. Nagata, K. Morimoto, J. Ota, M. Kanai, J. Maeda, M. Nakamura, Y. Kitajima and K. Aida, Japan
View abstract
chapter 32|7 pages
The design of adhesive bandage from the customer perspective
ByJ. Ho, S. Tsang, A. Chan, Hong Kong
View abstract
chapter 33|11 pages
Journeying toward female-focused m-health applications
ByL. Xue, C. C. Yen, L. Chang, B. C. Tai, H. C. Chan, H. B. Duh and M. Choolani, Singapore
View abstract
chapter 34|11 pages
Participatory design for green supply chain management: Key elements in the semiconductor industry
View abstract
chapter 35|10 pages
Comparing the psychological and physiological measurement of player's engaging experience in computer game
View abstract
chapter 36|6 pages
Study of the interface of information presented on the mobile phones
ByH. Qin, S. Gao and J. Liu, China
View abstract
chapter 37|8 pages
The design of a socialized collaborative environment for research teams
View abstract
chapter 38|10 pages
Affective design and its role in energy consuming behavior: Part of the problem or part of the solution?
View abstract
part |2 pages
Section V. Human Interface in Product Design
chapter 39|8 pages
Self-inflating mask interface for noninvasive positive pressure ventilation
View abstract
chapter 40|10 pages
Product personality assignment as a mediating technique in biologically and culturally inspired design
View abstract
chapter 41|7 pages
Why the optimal fitting of footwear is difficult
ByT. Weerasinghe, R. Goonetilleke, G. Signes, Hong Kong
View abstract
chapter 42|10 pages
The pertinence of CMF between mobile phone design and fashion design
View abstract
chapter 43|10 pages
Will they buy my product - Effect of UID and Brand
ByM. Agarwal, A. Hedge, S. Ibrahim, USA
View abstract
chapter 44|10 pages
Evaluating the usability of futuristic mobile phones in advance
ByH. Kim and J. Lim, Korea
View abstract
chapter 45|8 pages
Towards a more effective graphical password design for touch screen devices
View abstract
chapter 46|7 pages
Material sensibility comparison between glass and plastic used in mobile phone window panel
View abstract
part |2 pages
Section VI. Emotion and UX Design
chapter 47|11 pages
Develop new emotional evaluation methods for measuring users' subjective experiences in the virtual environments
View abstract
chapter 48|10 pages
Hemispheric asymmetries in the perception of emotions
ByS. Lim, S. Bahn, J. Woo, C. Nam, USA
View abstract
chapter 49|6 pages
Understanding differences in enjoyment: Playing games with human or AI team-mates
View abstract
chapter 50|10 pages
Does user frustration really decrease task performance?
ByG. Washington, USA
View abstract
chapter 51|9 pages
Comfortable information amount model for motion graphics
ByM. Sekine and K. Ogawa, Japan
View abstract
chapter 52|9 pages
The Kansei research on the price labels of shoes
ByS. Charoenpit and M. Ohkura, Japan
View abstract
chapter 53|10 pages
Toward emotional design: An exploratory study of IPhone 4
View abstract
chapter 54|11 pages
Invariant comparisons in affective design
ByF. Camargo, B. Henson, UK
View abstract
part |2 pages
Section VII. Design and Development Methodology
chapter 55|10 pages
Systematic consumer evaluation measurement for objectified integration into the product development process
View abstract
chapter 56|11 pages
The effect of web page complexity and use occasion on user preference evaluation
View abstract
chapter 57|9 pages
Effects of unity of form on visual aesthetics of website design
ByA. Altaboli, USA/Libya and Y. Lin, USA
View abstract
chapter 58|10 pages
Design principles for sustainable social-oriented bike applications
ByD. Lee, C.-L. Lee, Y.-M. Cheng, L.-C. Chen, S.-C. Sheng, Taiwan F. Sandness, Norway, and C. Johnson, UK
View abstract
chapter 59|11 pages
Applying microblogs to be an online design group: A case study
ByJ.-P. Ma and R. Lin, Taiwan
View abstract
chapter 60|11 pages
Design guidelines to keep users positive
ByA. Nakane, M. Nakatani and T. Ohno, Japan
View abstract
chapter 61|9 pages
Affective evaluation and design of customized layout system
ByC.-C. Hsu and M.-C. Chuang, Taiwan
View abstract
chapter 62|9 pages
Tactical scenarios for user-based performance evaluation
ByL. Elliott, E. Redden, E. Schmeisser, A. Rupert, USA
View abstract
part |2 pages
Section VIII. Diverse Approaches: Biosignals, Textiles, and Clothing
chapter 63|9 pages
Psychological factor in color characteristics of casual wear
ByC. Mizutani, K. Kurahayashi, M. Ukaji, T. Sato, S. Kitaguchi, G. Cho, S. Park and K. Kajiwara, Japan
View abstract
chapter 64|10 pages
Sound characteristics and auditory sensation of combat uniform fabrics
View abstract
chapter 65|10 pages
Effect of color on visual texture of fabrics
ByE. Yi and A. Lee, Korea
View abstract
chapter 66|10 pages
The individual Adaption Module (iAM): A framework for individualization and calibration of companion technologies
View abstract
chapter 67|10 pages
Self-adaptive biometric signatures based emotion recognition system
ByY. Gu, S.-L. Tan and K.-J. Wong, Singapore
View abstract
chapter 68|10 pages
Inferring prosody from facial cues for EMG-based synthesis of silent speech
View abstract
chapter 69|10 pages
Multi-modal classifier-fusion for the classification of emotional states in WOZ scenarios
View abstract
chapter 70|7 pages
ATLAS - An annotation tool for HCI data utilizing machine learning methods
View abstract
part |2 pages
Section IX. Novel Devices, Information Visualization, and Augmented Reality
chapter 71|6 pages
Pleasurable design of haptic icons
ByW. Hwang and J. Hwang, Korea, and T. Park, Singapore
View abstract
chapter 72|10 pages
Conscious and unconscious music from the brain: Design and development of a tool translating brainwaves into music using a BCI device
View abstract
chapter 73|9 pages
Digital museum planner system for both museum administrators and visitors
View abstract
chapter 74|7 pages
Affective interactions: Developing a framework to enable meaningful haptic interactions over geographic distance
View abstract
chapter 75|10 pages
For the emotional quality of urban territories – Glazed tiles claddings design
View abstract
chapter 76|8 pages
A study on the perception of haptics in in-cockpit environment
ByK. Lee, S. Ko, D. Kim and Y. Ji, Korea
View abstract
chapter 77|10 pages
Making electronic infographics enjoyable: Design guidelines based on eye tracking
View abstract
chapter 78|10 pages
Verbalization in search: Implication for the need of adaptive visualizations
View abstract
chapter 79|9 pages
Learning to use a new product: Augmented reality as a new method
ByD. Albertazzi, M. Okimoto and M. Ferreira, Brazil
View abstract
chapter 80|9 pages
Visualizations encourage uncertain users to high effectiveness
ByM. Breyer, J. Birkenbusch, D. Burkhardt, C. Schwarz, C. Stab
View abstract
chapter 81|10 pages
Exploring low-glance input interfaces for use with augmented reality heads-up display GPS
View abstract
chapter 82|12 pages
An augmented interactive table supporting preschool children development through playing
View abstract

This volume discusses pleasurable design- a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.

TABLE OF CONTENTS
part |2 pages
Section I. Designing for Diversity
chapter 1|8 pages
Emoticons: Cultural analysis
ByM. Park, USA
View abstract
chapter 2|10 pages
Designing spaces for aging eyes
ByK. Melhus Mitchell, USA
View abstract
chapter 3|11 pages
New concept for newspaper kiosk through understanding users’ behavior
View abstract
chapter 4|8 pages
Connectivity model: Design methods for diverse users
ByS. Kang, D. Satterfield, USA
View abstract
chapter 5|7 pages
Educational play experiences for children with cognitive and physical disabilities
View abstract
chapter 6|10 pages
Universal product family design for human variability and aesthetics
ByJ. Hwang, South Korea, S. Moon and Y. Ho, Singapore, and C. Noh, South Korea
View abstract
part |2 pages
Section II. Cultural and Traditional Aspects
chapter 7|10 pages
Comparison of evaluation of kawaii ribbons between gender and generation
View abstract
chapter 8|10 pages
Assessment of material perception of black lacquer
ByT. Komatsu, M. Ohkura, T. Ishikawa and M. Ayama, Japan
View abstract
chapter 9|8 pages
Analysis of search results of kawaii search
ByK. Hashiguchi and K. Ogawa, Japan
View abstract
chapter 10|10 pages
3D character creation system based on sensibility rule extraction
ByT. Ogura and M. Hagiwara, Japan
View abstract
chapter 11|10 pages
Shaboned display: An interactive substantial display using expansion and explosion of soap bubbles
View abstract
chapter 12|10 pages
Study on Kawaii in motion - Classifying Kawaii motion using Roomba
View abstract
chapter 13|5 pages
Holistic analysis on affective source of Japanese traditional skills
ByK. Morimoto and N. Kuwahara, Japan
View abstract
chapter 14|10 pages
Representation and management of physical movements of technicians in graph-based data model
View abstract
chapter 15|8 pages
Multimodal motion learning system for traditional arts
ByM. Araki, Japan
View abstract
chapter 16|9 pages
Characteristics of technique or skill in traditional craft workers in Japan
View abstract
chapter 17|11 pages
A study on the traditional charm of natural dyes: Focusing on preprinting mordant
View abstract
chapter 18|7 pages
Effect of culture interdependency on interpersonal trust
ByJ. Liu and P. Rau, China
View abstract
chapter 19|10 pages
Exploration on the relationship between Chinese characters and ergonomic affordances
View abstract
part |2 pages
Section III. Ergonomics and Human Factors
chapter 20|8 pages
Evaluation of customers' subjective effort and satisfaction in opening and closing tail gates of sport utility vehicles
View abstract
chapter 21|9 pages
Measurement of body pressures in double-lane-changing driving tests
View abstract
chapter 22|7 pages
Correlation between muscle contraction and vehicle dynamics in a real driving
View abstract
chapter 23|9 pages
Eye-tracking based analysis of the driver’s field of view (FOV) in real driving environment
View abstract
chapter 24|10 pages
Effects of age and gender differences on automobile instrument cluster design
View abstract
chapter 25|9 pages
A study on the relationship between pleasures and design attributes of digital appliances
View abstract
chapter 26|8 pages
Effects of age, gender, and posture on user behaviors in use of control on display interface
View abstract
chapter 27|10 pages
Subjective quality evaluation of surface stiffness from hand press: Development of an affective assessment strategy
View abstract
chapter 28|10 pages
Quantification of a haptic control feedback using an affective scaling method
View abstract
chapter 29|10 pages
Effects of head movement on contact pressure between a N95 respirator and headform
View abstract
part |2 pages
Section IV. Product, Service, and System Design
View abstract
chapter 30|7 pages
Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life
View abstract
chapter 31|10 pages
Sensor system for skill evaluation of technicians
ByN. Kuwahara, Z. Huang, A. Nagata, K. Morimoto, J. Ota, M. Kanai, J. Maeda, M. Nakamura, Y. Kitajima and K. Aida, Japan
View abstract
chapter 32|7 pages
The design of adhesive bandage from the customer perspective
ByJ. Ho, S. Tsang, A. Chan, Hong Kong
View abstract
chapter 33|11 pages
Journeying toward female-focused m-health applications
ByL. Xue, C. C. Yen, L. Chang, B. C. Tai, H. C. Chan, H. B. Duh and M. Choolani, Singapore
View abstract
chapter 34|11 pages
Participatory design for green supply chain management: Key elements in the semiconductor industry
View abstract
chapter 35|10 pages
Comparing the psychological and physiological measurement of player's engaging experience in computer game
View abstract
chapter 36|6 pages
Study of the interface of information presented on the mobile phones
ByH. Qin, S. Gao and J. Liu, China
View abstract
chapter 37|8 pages
The design of a socialized collaborative environment for research teams
View abstract
chapter 38|10 pages
Affective design and its role in energy consuming behavior: Part of the problem or part of the solution?
View abstract
part |2 pages
Section V. Human Interface in Product Design
chapter 39|8 pages
Self-inflating mask interface for noninvasive positive pressure ventilation
View abstract
chapter 40|10 pages
Product personality assignment as a mediating technique in biologically and culturally inspired design
View abstract
chapter 41|7 pages
Why the optimal fitting of footwear is difficult
ByT. Weerasinghe, R. Goonetilleke, G. Signes, Hong Kong
View abstract
chapter 42|10 pages
The pertinence of CMF between mobile phone design and fashion design
View abstract
chapter 43|10 pages
Will they buy my product - Effect of UID and Brand
ByM. Agarwal, A. Hedge, S. Ibrahim, USA
View abstract
chapter 44|10 pages
Evaluating the usability of futuristic mobile phones in advance
ByH. Kim and J. Lim, Korea
View abstract
chapter 45|8 pages
Towards a more effective graphical password design for touch screen devices
View abstract
chapter 46|7 pages
Material sensibility comparison between glass and plastic used in mobile phone window panel
View abstract
part |2 pages
Section VI. Emotion and UX Design
chapter 47|11 pages
Develop new emotional evaluation methods for measuring users' subjective experiences in the virtual environments
View abstract
chapter 48|10 pages
Hemispheric asymmetries in the perception of emotions
ByS. Lim, S. Bahn, J. Woo, C. Nam, USA
View abstract
chapter 49|6 pages
Understanding differences in enjoyment: Playing games with human or AI team-mates
View abstract
chapter 50|10 pages
Does user frustration really decrease task performance?
ByG. Washington, USA
View abstract
chapter 51|9 pages
Comfortable information amount model for motion graphics
ByM. Sekine and K. Ogawa, Japan
View abstract
chapter 52|9 pages
The Kansei research on the price labels of shoes
ByS. Charoenpit and M. Ohkura, Japan
View abstract
chapter 53|10 pages
Toward emotional design: An exploratory study of IPhone 4
View abstract
chapter 54|11 pages
Invariant comparisons in affective design
ByF. Camargo, B. Henson, UK
View abstract
part |2 pages
Section VII. Design and Development Methodology
chapter 55|10 pages
Systematic consumer evaluation measurement for objectified integration into the product development process
View abstract
chapter 56|11 pages
The effect of web page complexity and use occasion on user preference evaluation
View abstract
chapter 57|9 pages
Effects of unity of form on visual aesthetics of website design
ByA. Altaboli, USA/Libya and Y. Lin, USA
View abstract
chapter 58|10 pages
Design principles for sustainable social-oriented bike applications
ByD. Lee, C.-L. Lee, Y.-M. Cheng, L.-C. Chen, S.-C. Sheng, Taiwan F. Sandness, Norway, and C. Johnson, UK
View abstract
chapter 59|11 pages
Applying microblogs to be an online design group: A case study
ByJ.-P. Ma and R. Lin, Taiwan
View abstract
chapter 60|11 pages
Design guidelines to keep users positive
ByA. Nakane, M. Nakatani and T. Ohno, Japan
View abstract
chapter 61|9 pages
Affective evaluation and design of customized layout system
ByC.-C. Hsu and M.-C. Chuang, Taiwan
View abstract
chapter 62|9 pages
Tactical scenarios for user-based performance evaluation
ByL. Elliott, E. Redden, E. Schmeisser, A. Rupert, USA
View abstract
part |2 pages
Section VIII. Diverse Approaches: Biosignals, Textiles, and Clothing
chapter 63|9 pages
Psychological factor in color characteristics of casual wear
ByC. Mizutani, K. Kurahayashi, M. Ukaji, T. Sato, S. Kitaguchi, G. Cho, S. Park and K. Kajiwara, Japan
View abstract
chapter 64|10 pages
Sound characteristics and auditory sensation of combat uniform fabrics
View abstract
chapter 65|10 pages
Effect of color on visual texture of fabrics
ByE. Yi and A. Lee, Korea
View abstract
chapter 66|10 pages
The individual Adaption Module (iAM): A framework for individualization and calibration of companion technologies
View abstract
chapter 67|10 pages
Self-adaptive biometric signatures based emotion recognition system
ByY. Gu, S.-L. Tan and K.-J. Wong, Singapore
View abstract
chapter 68|10 pages
Inferring prosody from facial cues for EMG-based synthesis of silent speech
View abstract
chapter 69|10 pages
Multi-modal classifier-fusion for the classification of emotional states in WOZ scenarios
View abstract
chapter 70|7 pages
ATLAS - An annotation tool for HCI data utilizing machine learning methods
View abstract
part |2 pages
Section IX. Novel Devices, Information Visualization, and Augmented Reality
chapter 71|6 pages
Pleasurable design of haptic icons
ByW. Hwang and J. Hwang, Korea, and T. Park, Singapore
View abstract
chapter 72|10 pages
Conscious and unconscious music from the brain: Design and development of a tool translating brainwaves into music using a BCI device
View abstract
chapter 73|9 pages
Digital museum planner system for both museum administrators and visitors
View abstract
chapter 74|7 pages
Affective interactions: Developing a framework to enable meaningful haptic interactions over geographic distance
View abstract
chapter 75|10 pages
For the emotional quality of urban territories – Glazed tiles claddings design
View abstract
chapter 76|8 pages
A study on the perception of haptics in in-cockpit environment
ByK. Lee, S. Ko, D. Kim and Y. Ji, Korea
View abstract
chapter 77|10 pages
Making electronic infographics enjoyable: Design guidelines based on eye tracking
View abstract
chapter 78|10 pages
Verbalization in search: Implication for the need of adaptive visualizations
View abstract
chapter 79|9 pages
Learning to use a new product: Augmented reality as a new method
ByD. Albertazzi, M. Okimoto and M. Ferreira, Brazil
View abstract
chapter 80|9 pages
Visualizations encourage uncertain users to high effectiveness
ByM. Breyer, J. Birkenbusch, D. Burkhardt, C. Schwarz, C. Stab
View abstract
chapter 81|10 pages
Exploring low-glance input interfaces for use with augmented reality heads-up display GPS
View abstract
chapter 82|12 pages
An augmented interactive table supporting preschool children development through playing
View abstract
ABOUT THIS BOOK
ABOUT THIS BOOK

This volume discusses pleasurable design- a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.

TABLE OF CONTENTS
part |2 pages
Section I. Designing for Diversity
chapter 1|8 pages
Emoticons: Cultural analysis
ByM. Park, USA
View abstract
chapter 2|10 pages
Designing spaces for aging eyes
ByK. Melhus Mitchell, USA
View abstract
chapter 3|11 pages
New concept for newspaper kiosk through understanding users’ behavior
View abstract
chapter 4|8 pages
Connectivity model: Design methods for diverse users
ByS. Kang, D. Satterfield, USA
View abstract
chapter 5|7 pages
Educational play experiences for children with cognitive and physical disabilities
View abstract
chapter 6|10 pages
Universal product family design for human variability and aesthetics
ByJ. Hwang, South Korea, S. Moon and Y. Ho, Singapore, and C. Noh, South Korea
View abstract
part |2 pages
Section II. Cultural and Traditional Aspects
chapter 7|10 pages
Comparison of evaluation of kawaii ribbons between gender and generation
View abstract
chapter 8|10 pages
Assessment of material perception of black lacquer
ByT. Komatsu, M. Ohkura, T. Ishikawa and M. Ayama, Japan
View abstract
chapter 9|8 pages
Analysis of search results of kawaii search
ByK. Hashiguchi and K. Ogawa, Japan
View abstract
chapter 10|10 pages
3D character creation system based on sensibility rule extraction
ByT. Ogura and M. Hagiwara, Japan
View abstract
chapter 11|10 pages
Shaboned display: An interactive substantial display using expansion and explosion of soap bubbles
View abstract
chapter 12|10 pages
Study on Kawaii in motion - Classifying Kawaii motion using Roomba
View abstract
chapter 13|5 pages
Holistic analysis on affective source of Japanese traditional skills
ByK. Morimoto and N. Kuwahara, Japan
View abstract
chapter 14|10 pages
Representation and management of physical movements of technicians in graph-based data model
View abstract
chapter 15|8 pages
Multimodal motion learning system for traditional arts
ByM. Araki, Japan
View abstract
chapter 16|9 pages
Characteristics of technique or skill in traditional craft workers in Japan
View abstract
chapter 17|11 pages
A study on the traditional charm of natural dyes: Focusing on preprinting mordant
View abstract
chapter 18|7 pages
Effect of culture interdependency on interpersonal trust
ByJ. Liu and P. Rau, China
View abstract
chapter 19|10 pages
Exploration on the relationship between Chinese characters and ergonomic affordances
View abstract
part |2 pages
Section III. Ergonomics and Human Factors
chapter 20|8 pages
Evaluation of customers' subjective effort and satisfaction in opening and closing tail gates of sport utility vehicles
View abstract
chapter 21|9 pages
Measurement of body pressures in double-lane-changing driving tests
View abstract
chapter 22|7 pages
Correlation between muscle contraction and vehicle dynamics in a real driving
View abstract
chapter 23|9 pages
Eye-tracking based analysis of the driver’s field of view (FOV) in real driving environment
View abstract
chapter 24|10 pages
Effects of age and gender differences on automobile instrument cluster design
View abstract
chapter 25|9 pages
A study on the relationship between pleasures and design attributes of digital appliances
View abstract
chapter 26|8 pages
Effects of age, gender, and posture on user behaviors in use of control on display interface
View abstract
chapter 27|10 pages
Subjective quality evaluation of surface stiffness from hand press: Development of an affective assessment strategy
View abstract
chapter 28|10 pages
Quantification of a haptic control feedback using an affective scaling method
View abstract
chapter 29|10 pages
Effects of head movement on contact pressure between a N95 respirator and headform
View abstract
part |2 pages
Section IV. Product, Service, and System Design
View abstract
chapter 30|7 pages
Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life
View abstract
chapter 31|10 pages
Sensor system for skill evaluation of technicians
ByN. Kuwahara, Z. Huang, A. Nagata, K. Morimoto, J. Ota, M. Kanai, J. Maeda, M. Nakamura, Y. Kitajima and K. Aida, Japan
View abstract
chapter 32|7 pages
The design of adhesive bandage from the customer perspective
ByJ. Ho, S. Tsang, A. Chan, Hong Kong
View abstract
chapter 33|11 pages
Journeying toward female-focused m-health applications
ByL. Xue, C. C. Yen, L. Chang, B. C. Tai, H. C. Chan, H. B. Duh and M. Choolani, Singapore
View abstract
chapter 34|11 pages
Participatory design for green supply chain management: Key elements in the semiconductor industry
View abstract
chapter 35|10 pages
Comparing the psychological and physiological measurement of player's engaging experience in computer game
View abstract
chapter 36|6 pages
Study of the interface of information presented on the mobile phones
ByH. Qin, S. Gao and J. Liu, China
View abstract
chapter 37|8 pages
The design of a socialized collaborative environment for research teams
View abstract
chapter 38|10 pages
Affective design and its role in energy consuming behavior: Part of the problem or part of the solution?
View abstract
part |2 pages
Section V. Human Interface in Product Design
chapter 39|8 pages
Self-inflating mask interface for noninvasive positive pressure ventilation
View abstract
chapter 40|10 pages
Product personality assignment as a mediating technique in biologically and culturally inspired design
View abstract
chapter 41|7 pages
Why the optimal fitting of footwear is difficult
ByT. Weerasinghe, R. Goonetilleke, G. Signes, Hong Kong
View abstract
chapter 42|10 pages
The pertinence of CMF between mobile phone design and fashion design
View abstract
chapter 43|10 pages
Will they buy my product - Effect of UID and Brand
ByM. Agarwal, A. Hedge, S. Ibrahim, USA
View abstract
chapter 44|10 pages
Evaluating the usability of futuristic mobile phones in advance
ByH. Kim and J. Lim, Korea
View abstract
chapter 45|8 pages
Towards a more effective graphical password design for touch screen devices
View abstract
chapter 46|7 pages
Material sensibility comparison between glass and plastic used in mobile phone window panel
View abstract
part |2 pages
Section VI. Emotion and UX Design
chapter 47|11 pages
Develop new emotional evaluation methods for measuring users' subjective experiences in the virtual environments
View abstract
chapter 48|10 pages
Hemispheric asymmetries in the perception of emotions
ByS. Lim, S. Bahn, J. Woo, C. Nam, USA
View abstract
chapter 49|6 pages
Understanding differences in enjoyment: Playing games with human or AI team-mates
View abstract
chapter 50|10 pages
Does user frustration really decrease task performance?
ByG. Washington, USA
View abstract
chapter 51|9 pages
Comfortable information amount model for motion graphics
ByM. Sekine and K. Ogawa, Japan
View abstract
chapter 52|9 pages
The Kansei research on the price labels of shoes
ByS. Charoenpit and M. Ohkura, Japan
View abstract
chapter 53|10 pages
Toward emotional design: An exploratory study of IPhone 4
View abstract
chapter 54|11 pages
Invariant comparisons in affective design
ByF. Camargo, B. Henson, UK
View abstract
part |2 pages
Section VII. Design and Development Methodology
chapter 55|10 pages
Systematic consumer evaluation measurement for objectified integration into the product development process
View abstract
chapter 56|11 pages
The effect of web page complexity and use occasion on user preference evaluation
View abstract
chapter 57|9 pages
Effects of unity of form on visual aesthetics of website design
ByA. Altaboli, USA/Libya and Y. Lin, USA
View abstract
chapter 58|10 pages
Design principles for sustainable social-oriented bike applications
ByD. Lee, C.-L. Lee, Y.-M. Cheng, L.-C. Chen, S.-C. Sheng, Taiwan F. Sandness, Norway, and C. Johnson, UK
View abstract
chapter 59|11 pages
Applying microblogs to be an online design group: A case study
ByJ.-P. Ma and R. Lin, Taiwan
View abstract
chapter 60|11 pages
Design guidelines to keep users positive
ByA. Nakane, M. Nakatani and T. Ohno, Japan
View abstract
chapter 61|9 pages
Affective evaluation and design of customized layout system
ByC.-C. Hsu and M.-C. Chuang, Taiwan
View abstract
chapter 62|9 pages
Tactical scenarios for user-based performance evaluation
ByL. Elliott, E. Redden, E. Schmeisser, A. Rupert, USA
View abstract
part |2 pages
Section VIII. Diverse Approaches: Biosignals, Textiles, and Clothing
chapter 63|9 pages
Psychological factor in color characteristics of casual wear
ByC. Mizutani, K. Kurahayashi, M. Ukaji, T. Sato, S. Kitaguchi, G. Cho, S. Park and K. Kajiwara, Japan
View abstract
chapter 64|10 pages
Sound characteristics and auditory sensation of combat uniform fabrics
View abstract
chapter 65|10 pages
Effect of color on visual texture of fabrics
ByE. Yi and A. Lee, Korea
View abstract
chapter 66|10 pages
The individual Adaption Module (iAM): A framework for individualization and calibration of companion technologies
View abstract
chapter 67|10 pages
Self-adaptive biometric signatures based emotion recognition system
ByY. Gu, S.-L. Tan and K.-J. Wong, Singapore
View abstract
chapter 68|10 pages
Inferring prosody from facial cues for EMG-based synthesis of silent speech
View abstract
chapter 69|10 pages
Multi-modal classifier-fusion for the classification of emotional states in WOZ scenarios
View abstract
chapter 70|7 pages
ATLAS - An annotation tool for HCI data utilizing machine learning methods
View abstract
part |2 pages
Section IX. Novel Devices, Information Visualization, and Augmented Reality
chapter 71|6 pages
Pleasurable design of haptic icons
ByW. Hwang and J. Hwang, Korea, and T. Park, Singapore
View abstract
chapter 72|10 pages
Conscious and unconscious music from the brain: Design and development of a tool translating brainwaves into music using a BCI device
View abstract
chapter 73|9 pages
Digital museum planner system for both museum administrators and visitors
View abstract
chapter 74|7 pages
Affective interactions: Developing a framework to enable meaningful haptic interactions over geographic distance
View abstract
chapter 75|10 pages
For the emotional quality of urban territories – Glazed tiles claddings design
View abstract
chapter 76|8 pages
A study on the perception of haptics in in-cockpit environment
ByK. Lee, S. Ko, D. Kim and Y. Ji, Korea
View abstract
chapter 77|10 pages
Making electronic infographics enjoyable: Design guidelines based on eye tracking
View abstract
chapter 78|10 pages
Verbalization in search: Implication for the need of adaptive visualizations
View abstract
chapter 79|9 pages
Learning to use a new product: Augmented reality as a new method
ByD. Albertazzi, M. Okimoto and M. Ferreira, Brazil
View abstract
chapter 80|9 pages
Visualizations encourage uncertain users to high effectiveness
ByM. Breyer, J. Birkenbusch, D. Burkhardt, C. Schwarz, C. Stab
View abstract
chapter 81|10 pages
Exploring low-glance input interfaces for use with augmented reality heads-up display GPS
View abstract
chapter 82|12 pages
An augmented interactive table supporting preschool children development through playing
View abstract

This volume discusses pleasurable design- a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.

TABLE OF CONTENTS
part |2 pages
Section I. Designing for Diversity
chapter 1|8 pages
Emoticons: Cultural analysis
ByM. Park, USA
View abstract
chapter 2|10 pages
Designing spaces for aging eyes
ByK. Melhus Mitchell, USA
View abstract
chapter 3|11 pages
New concept for newspaper kiosk through understanding users’ behavior
View abstract
chapter 4|8 pages
Connectivity model: Design methods for diverse users
ByS. Kang, D. Satterfield, USA
View abstract
chapter 5|7 pages
Educational play experiences for children with cognitive and physical disabilities
View abstract
chapter 6|10 pages
Universal product family design for human variability and aesthetics
ByJ. Hwang, South Korea, S. Moon and Y. Ho, Singapore, and C. Noh, South Korea
View abstract
part |2 pages
Section II. Cultural and Traditional Aspects
chapter 7|10 pages
Comparison of evaluation of kawaii ribbons between gender and generation
View abstract
chapter 8|10 pages
Assessment of material perception of black lacquer
ByT. Komatsu, M. Ohkura, T. Ishikawa and M. Ayama, Japan
View abstract
chapter 9|8 pages
Analysis of search results of kawaii search
ByK. Hashiguchi and K. Ogawa, Japan
View abstract
chapter 10|10 pages
3D character creation system based on sensibility rule extraction
ByT. Ogura and M. Hagiwara, Japan
View abstract
chapter 11|10 pages
Shaboned display: An interactive substantial display using expansion and explosion of soap bubbles
View abstract
chapter 12|10 pages
Study on Kawaii in motion - Classifying Kawaii motion using Roomba
View abstract
chapter 13|5 pages
Holistic analysis on affective source of Japanese traditional skills
ByK. Morimoto and N. Kuwahara, Japan
View abstract
chapter 14|10 pages
Representation and management of physical movements of technicians in graph-based data model
View abstract
chapter 15|8 pages
Multimodal motion learning system for traditional arts
ByM. Araki, Japan
View abstract
chapter 16|9 pages
Characteristics of technique or skill in traditional craft workers in Japan
View abstract
chapter 17|11 pages
A study on the traditional charm of natural dyes: Focusing on preprinting mordant
View abstract
chapter 18|7 pages
Effect of culture interdependency on interpersonal trust
ByJ. Liu and P. Rau, China
View abstract
chapter 19|10 pages
Exploration on the relationship between Chinese characters and ergonomic affordances
View abstract
part |2 pages
Section III. Ergonomics and Human Factors
chapter 20|8 pages
Evaluation of customers' subjective effort and satisfaction in opening and closing tail gates of sport utility vehicles
View abstract
chapter 21|9 pages
Measurement of body pressures in double-lane-changing driving tests
View abstract
chapter 22|7 pages
Correlation between muscle contraction and vehicle dynamics in a real driving
View abstract
chapter 23|9 pages
Eye-tracking based analysis of the driver’s field of view (FOV) in real driving environment
View abstract
chapter 24|10 pages
Effects of age and gender differences on automobile instrument cluster design
View abstract
chapter 25|9 pages
A study on the relationship between pleasures and design attributes of digital appliances
View abstract
chapter 26|8 pages
Effects of age, gender, and posture on user behaviors in use of control on display interface
View abstract
chapter 27|10 pages
Subjective quality evaluation of surface stiffness from hand press: Development of an affective assessment strategy
View abstract
chapter 28|10 pages
Quantification of a haptic control feedback using an affective scaling method
View abstract
chapter 29|10 pages
Effects of head movement on contact pressure between a N95 respirator and headform
View abstract
part |2 pages
Section IV. Product, Service, and System Design
View abstract
chapter 30|7 pages
Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life
View abstract
chapter 31|10 pages
Sensor system for skill evaluation of technicians
ByN. Kuwahara, Z. Huang, A. Nagata, K. Morimoto, J. Ota, M. Kanai, J. Maeda, M. Nakamura, Y. Kitajima and K. Aida, Japan
View abstract
chapter 32|7 pages
The design of adhesive bandage from the customer perspective
ByJ. Ho, S. Tsang, A. Chan, Hong Kong
View abstract
chapter 33|11 pages
Journeying toward female-focused m-health applications
ByL. Xue, C. C. Yen, L. Chang, B. C. Tai, H. C. Chan, H. B. Duh and M. Choolani, Singapore
View abstract
chapter 34|11 pages
Participatory design for green supply chain management: Key elements in the semiconductor industry
View abstract
chapter 35|10 pages
Comparing the psychological and physiological measurement of player's engaging experience in computer game
View abstract
chapter 36|6 pages
Study of the interface of information presented on the mobile phones
ByH. Qin, S. Gao and J. Liu, China
View abstract
chapter 37|8 pages
The design of a socialized collaborative environment for research teams
View abstract
chapter 38|10 pages
Affective design and its role in energy consuming behavior: Part of the problem or part of the solution?
View abstract
part |2 pages
Section V. Human Interface in Product Design
chapter 39|8 pages
Self-inflating mask interface for noninvasive positive pressure ventilation
View abstract
chapter 40|10 pages
Product personality assignment as a mediating technique in biologically and culturally inspired design
View abstract
chapter 41|7 pages
Why the optimal fitting of footwear is difficult
ByT. Weerasinghe, R. Goonetilleke, G. Signes, Hong Kong
View abstract
chapter 42|10 pages
The pertinence of CMF between mobile phone design and fashion design
View abstract
chapter 43|10 pages
Will they buy my product - Effect of UID and Brand
ByM. Agarwal, A. Hedge, S. Ibrahim, USA
View abstract
chapter 44|10 pages
Evaluating the usability of futuristic mobile phones in advance
ByH. Kim and J. Lim, Korea
View abstract
chapter 45|8 pages
Towards a more effective graphical password design for touch screen devices
View abstract
chapter 46|7 pages
Material sensibility comparison between glass and plastic used in mobile phone window panel
View abstract
part |2 pages
Section VI. Emotion and UX Design
chapter 47|11 pages
Develop new emotional evaluation methods for measuring users' subjective experiences in the virtual environments
View abstract
chapter 48|10 pages
Hemispheric asymmetries in the perception of emotions
ByS. Lim, S. Bahn, J. Woo, C. Nam, USA
View abstract
chapter 49|6 pages
Understanding differences in enjoyment: Playing games with human or AI team-mates
View abstract
chapter 50|10 pages
Does user frustration really decrease task performance?
ByG. Washington, USA
View abstract
chapter 51|9 pages
Comfortable information amount model for motion graphics
ByM. Sekine and K. Ogawa, Japan
View abstract
chapter 52|9 pages
The Kansei research on the price labels of shoes
ByS. Charoenpit and M. Ohkura, Japan
View abstract
chapter 53|10 pages
Toward emotional design: An exploratory study of IPhone 4
View abstract
chapter 54|11 pages
Invariant comparisons in affective design
ByF. Camargo, B. Henson, UK
View abstract
part |2 pages
Section VII. Design and Development Methodology
chapter 55|10 pages
Systematic consumer evaluation measurement for objectified integration into the product development process
View abstract
chapter 56|11 pages
The effect of web page complexity and use occasion on user preference evaluation
View abstract
chapter 57|9 pages
Effects of unity of form on visual aesthetics of website design
ByA. Altaboli, USA/Libya and Y. Lin, USA
View abstract
chapter 58|10 pages
Design principles for sustainable social-oriented bike applications
ByD. Lee, C.-L. Lee, Y.-M. Cheng, L.-C. Chen, S.-C. Sheng, Taiwan F. Sandness, Norway, and C. Johnson, UK
View abstract
chapter 59|11 pages
Applying microblogs to be an online design group: A case study
ByJ.-P. Ma and R. Lin, Taiwan
View abstract
chapter 60|11 pages
Design guidelines to keep users positive
ByA. Nakane, M. Nakatani and T. Ohno, Japan
View abstract
chapter 61|9 pages
Affective evaluation and design of customized layout system
ByC.-C. Hsu and M.-C. Chuang, Taiwan
View abstract
chapter 62|9 pages
Tactical scenarios for user-based performance evaluation
ByL. Elliott, E. Redden, E. Schmeisser, A. Rupert, USA
View abstract
part |2 pages
Section VIII. Diverse Approaches: Biosignals, Textiles, and Clothing
chapter 63|9 pages
Psychological factor in color characteristics of casual wear
ByC. Mizutani, K. Kurahayashi, M. Ukaji, T. Sato, S. Kitaguchi, G. Cho, S. Park and K. Kajiwara, Japan
View abstract
chapter 64|10 pages
Sound characteristics and auditory sensation of combat uniform fabrics
View abstract
chapter 65|10 pages
Effect of color on visual texture of fabrics
ByE. Yi and A. Lee, Korea
View abstract
chapter 66|10 pages
The individual Adaption Module (iAM): A framework for individualization and calibration of companion technologies
View abstract
chapter 67|10 pages
Self-adaptive biometric signatures based emotion recognition system
ByY. Gu, S.-L. Tan and K.-J. Wong, Singapore
View abstract
chapter 68|10 pages
Inferring prosody from facial cues for EMG-based synthesis of silent speech
View abstract
chapter 69|10 pages
Multi-modal classifier-fusion for the classification of emotional states in WOZ scenarios
View abstract
chapter 70|7 pages
ATLAS - An annotation tool for HCI data utilizing machine learning methods
View abstract
part |2 pages
Section IX. Novel Devices, Information Visualization, and Augmented Reality
chapter 71|6 pages
Pleasurable design of haptic icons
ByW. Hwang and J. Hwang, Korea, and T. Park, Singapore
View abstract
chapter 72|10 pages
Conscious and unconscious music from the brain: Design and development of a tool translating brainwaves into music using a BCI device
View abstract
chapter 73|9 pages
Digital museum planner system for both museum administrators and visitors
View abstract
chapter 74|7 pages
Affective interactions: Developing a framework to enable meaningful haptic interactions over geographic distance
View abstract
chapter 75|10 pages
For the emotional quality of urban territories – Glazed tiles claddings design
View abstract
chapter 76|8 pages
A study on the perception of haptics in in-cockpit environment
ByK. Lee, S. Ko, D. Kim and Y. Ji, Korea
View abstract
chapter 77|10 pages
Making electronic infographics enjoyable: Design guidelines based on eye tracking
View abstract
chapter 78|10 pages
Verbalization in search: Implication for the need of adaptive visualizations
View abstract
chapter 79|9 pages
Learning to use a new product: Augmented reality as a new method
ByD. Albertazzi, M. Okimoto and M. Ferreira, Brazil
View abstract
chapter 80|9 pages
Visualizations encourage uncertain users to high effectiveness
ByM. Breyer, J. Birkenbusch, D. Burkhardt, C. Schwarz, C. Stab
View abstract
chapter 81|10 pages
Exploring low-glance input interfaces for use with augmented reality heads-up display GPS
View abstract
chapter 82|12 pages
An augmented interactive table supporting preschool children development through playing
View abstract
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