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Programming 2D Games
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Programming 2D Games

Programming 2D Games

ByCharles Kelly
Edition 1st Edition
First Published 2012
eBook Published 21 June 2012
Pub. location New York
Imprint A K Peters/CRC Press
DOIhttps://doi.org/10.1201/b12292
Pages 438 pages
eBook ISBN 9781466508705
SubjectsArts
Get Citation

Get Citation

Kelly, C. (2012). Programming 2D Games. New York: A K Peters/CRC Press, https://doi.org/10.1201/b12292
ABOUT THIS BOOK

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

TABLE OF CONTENTS
chapter 1|12 pages
Getting Started
View abstract
chapter 2|26 pages
Windows Programming Fundamentals
View abstract
chapter 3|34 pages
Introduction to DirectX
View abstract
chapter 4|36 pages
The Game Engine
View abstract
chapter 5|36 pages
Sprites and Animation
View abstract
chapter 6|36 pages
Collisions and Entities
View abstract
chapter 7|24 pages
Sound
View abstract
chapter 8|52 pages
Text
View abstract
chapter 9|46 pages
Enhanced Appearance
View abstract
chapter 10|24 pages
Tiled Games
View abstract
chapter 11|36 pages
Building a Complete Game
View abstract
chapter 12|54 pages
Network Programming
View abstract

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

TABLE OF CONTENTS
chapter 1|12 pages
Getting Started
View abstract
chapter 2|26 pages
Windows Programming Fundamentals
View abstract
chapter 3|34 pages
Introduction to DirectX
View abstract
chapter 4|36 pages
The Game Engine
View abstract
chapter 5|36 pages
Sprites and Animation
View abstract
chapter 6|36 pages
Collisions and Entities
View abstract
chapter 7|24 pages
Sound
View abstract
chapter 8|52 pages
Text
View abstract
chapter 9|46 pages
Enhanced Appearance
View abstract
chapter 10|24 pages
Tiled Games
View abstract
chapter 11|36 pages
Building a Complete Game
View abstract
chapter 12|54 pages
Network Programming
View abstract
CONTENTS
ABOUT THIS BOOK

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

TABLE OF CONTENTS
chapter 1|12 pages
Getting Started
View abstract
chapter 2|26 pages
Windows Programming Fundamentals
View abstract
chapter 3|34 pages
Introduction to DirectX
View abstract
chapter 4|36 pages
The Game Engine
View abstract
chapter 5|36 pages
Sprites and Animation
View abstract
chapter 6|36 pages
Collisions and Entities
View abstract
chapter 7|24 pages
Sound
View abstract
chapter 8|52 pages
Text
View abstract
chapter 9|46 pages
Enhanced Appearance
View abstract
chapter 10|24 pages
Tiled Games
View abstract
chapter 11|36 pages
Building a Complete Game
View abstract
chapter 12|54 pages
Network Programming
View abstract

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

TABLE OF CONTENTS
chapter 1|12 pages
Getting Started
View abstract
chapter 2|26 pages
Windows Programming Fundamentals
View abstract
chapter 3|34 pages
Introduction to DirectX
View abstract
chapter 4|36 pages
The Game Engine
View abstract
chapter 5|36 pages
Sprites and Animation
View abstract
chapter 6|36 pages
Collisions and Entities
View abstract
chapter 7|24 pages
Sound
View abstract
chapter 8|52 pages
Text
View abstract
chapter 9|46 pages
Enhanced Appearance
View abstract
chapter 10|24 pages
Tiled Games
View abstract
chapter 11|36 pages
Building a Complete Game
View abstract
chapter 12|54 pages
Network Programming
View abstract
ABOUT THIS BOOK
ABOUT THIS BOOK

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

TABLE OF CONTENTS
chapter 1|12 pages
Getting Started
View abstract
chapter 2|26 pages
Windows Programming Fundamentals
View abstract
chapter 3|34 pages
Introduction to DirectX
View abstract
chapter 4|36 pages
The Game Engine
View abstract
chapter 5|36 pages
Sprites and Animation
View abstract
chapter 6|36 pages
Collisions and Entities
View abstract
chapter 7|24 pages
Sound
View abstract
chapter 8|52 pages
Text
View abstract
chapter 9|46 pages
Enhanced Appearance
View abstract
chapter 10|24 pages
Tiled Games
View abstract
chapter 11|36 pages
Building a Complete Game
View abstract
chapter 12|54 pages
Network Programming
View abstract

A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

TABLE OF CONTENTS
chapter 1|12 pages
Getting Started
View abstract
chapter 2|26 pages
Windows Programming Fundamentals
View abstract
chapter 3|34 pages
Introduction to DirectX
View abstract
chapter 4|36 pages
The Game Engine
View abstract
chapter 5|36 pages
Sprites and Animation
View abstract
chapter 6|36 pages
Collisions and Entities
View abstract
chapter 7|24 pages
Sound
View abstract
chapter 8|52 pages
Text
View abstract
chapter 9|46 pages
Enhanced Appearance
View abstract
chapter 10|24 pages
Tiled Games
View abstract
chapter 11|36 pages
Building a Complete Game
View abstract
chapter 12|54 pages
Network Programming
View abstract
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