Taylor & Francis GroupTaylor & Francis Group
Search all titles
  • Login
  • Hi, User  
    • Your Account
    • Logout
  • Search all titles
  • Search all collections
Virtual World Design
loading
Virtual World Design

Virtual World Design

ByAnn Cudworth
Edition 1st Edition
First Published 2014
eBook Published 15 July 2014
Pub. location New York
Imprint A K Peters/CRC Press
DOIhttps://doi.org/10.1201/b17185
Pages 405 pages
eBook ISBN 9781466579668
SubjectsArts, Computer Science
Get Citation

Get Citation

Cudworth, A. (2014). Virtual World Design. New York: A K Peters/CRC Press, https://doi.org/10.1201/b17185
ABOUT THIS BOOK

Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to

TABLE OF CONTENTS
chapter 1|14 pages
Introduction to Virtual Worlds and Designing for Them
View abstract
chapter 2|6 pages
How to Use This Book and Start Doing Virtual World Design
View abstract
chapter 3|18 pages
“Build It Once”: Optimizing Your Design Workflow
View abstract
chapter 4|34 pages
Concepts in 3D Design for Virtual Environments
View abstract
chapter 5|26 pages
Virtual Terrain and Designing Landscapes
View abstract
chapter 6|28 pages
3D Modeling, 2D Graphics, and Data Visualization
View abstract
chapter 7|28 pages
Color, Particles, and Sensory Spaces
View abstract
chapter 8|16 pages
Lighting in Virtual Environments: Second Life and OpenSim
View abstract
chapter 9|20 pages
Cameras and Collaborative Spaces (the Ideagora)
View abstract
chapter 10|28 pages
Virtual Goods and Design for Virtual Shopping Environments
View abstract
chapter 11|18 pages
Sound Design for Virtual Spaces
View abstract
chapter 12|20 pages
Avatars and Nonplayer Characters
View abstract
chapter 13|20 pages
Prototyping the Real World in a Virtual Environment
View abstract
chapter 14|18 pages
Scripting Basics for the Designer
View abstract
chapter 15|20 pages
HUDs in Virtual Environments
View abstract
chapter 16|24 pages
Machinima in Virtual Worlds
View abstract
chapter 17|6 pages
The Future, Design, and Virtual Worlds
View abstract

Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to

TABLE OF CONTENTS
chapter 1|14 pages
Introduction to Virtual Worlds and Designing for Them
View abstract
chapter 2|6 pages
How to Use This Book and Start Doing Virtual World Design
View abstract
chapter 3|18 pages
“Build It Once”: Optimizing Your Design Workflow
View abstract
chapter 4|34 pages
Concepts in 3D Design for Virtual Environments
View abstract
chapter 5|26 pages
Virtual Terrain and Designing Landscapes
View abstract
chapter 6|28 pages
3D Modeling, 2D Graphics, and Data Visualization
View abstract
chapter 7|28 pages
Color, Particles, and Sensory Spaces
View abstract
chapter 8|16 pages
Lighting in Virtual Environments: Second Life and OpenSim
View abstract
chapter 9|20 pages
Cameras and Collaborative Spaces (the Ideagora)
View abstract
chapter 10|28 pages
Virtual Goods and Design for Virtual Shopping Environments
View abstract
chapter 11|18 pages
Sound Design for Virtual Spaces
View abstract
chapter 12|20 pages
Avatars and Nonplayer Characters
View abstract
chapter 13|20 pages
Prototyping the Real World in a Virtual Environment
View abstract
chapter 14|18 pages
Scripting Basics for the Designer
View abstract
chapter 15|20 pages
HUDs in Virtual Environments
View abstract
chapter 16|24 pages
Machinima in Virtual Worlds
View abstract
chapter 17|6 pages
The Future, Design, and Virtual Worlds
View abstract
CONTENTS
ABOUT THIS BOOK

Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to

TABLE OF CONTENTS
chapter 1|14 pages
Introduction to Virtual Worlds and Designing for Them
View abstract
chapter 2|6 pages
How to Use This Book and Start Doing Virtual World Design
View abstract
chapter 3|18 pages
“Build It Once”: Optimizing Your Design Workflow
View abstract
chapter 4|34 pages
Concepts in 3D Design for Virtual Environments
View abstract
chapter 5|26 pages
Virtual Terrain and Designing Landscapes
View abstract
chapter 6|28 pages
3D Modeling, 2D Graphics, and Data Visualization
View abstract
chapter 7|28 pages
Color, Particles, and Sensory Spaces
View abstract
chapter 8|16 pages
Lighting in Virtual Environments: Second Life and OpenSim
View abstract
chapter 9|20 pages
Cameras and Collaborative Spaces (the Ideagora)
View abstract
chapter 10|28 pages
Virtual Goods and Design for Virtual Shopping Environments
View abstract
chapter 11|18 pages
Sound Design for Virtual Spaces
View abstract
chapter 12|20 pages
Avatars and Nonplayer Characters
View abstract
chapter 13|20 pages
Prototyping the Real World in a Virtual Environment
View abstract
chapter 14|18 pages
Scripting Basics for the Designer
View abstract
chapter 15|20 pages
HUDs in Virtual Environments
View abstract
chapter 16|24 pages
Machinima in Virtual Worlds
View abstract
chapter 17|6 pages
The Future, Design, and Virtual Worlds
View abstract

Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to

TABLE OF CONTENTS
chapter 1|14 pages
Introduction to Virtual Worlds and Designing for Them
View abstract
chapter 2|6 pages
How to Use This Book and Start Doing Virtual World Design
View abstract
chapter 3|18 pages
“Build It Once”: Optimizing Your Design Workflow
View abstract
chapter 4|34 pages
Concepts in 3D Design for Virtual Environments
View abstract
chapter 5|26 pages
Virtual Terrain and Designing Landscapes
View abstract
chapter 6|28 pages
3D Modeling, 2D Graphics, and Data Visualization
View abstract
chapter 7|28 pages
Color, Particles, and Sensory Spaces
View abstract
chapter 8|16 pages
Lighting in Virtual Environments: Second Life and OpenSim
View abstract
chapter 9|20 pages
Cameras and Collaborative Spaces (the Ideagora)
View abstract
chapter 10|28 pages
Virtual Goods and Design for Virtual Shopping Environments
View abstract
chapter 11|18 pages
Sound Design for Virtual Spaces
View abstract
chapter 12|20 pages
Avatars and Nonplayer Characters
View abstract
chapter 13|20 pages
Prototyping the Real World in a Virtual Environment
View abstract
chapter 14|18 pages
Scripting Basics for the Designer
View abstract
chapter 15|20 pages
HUDs in Virtual Environments
View abstract
chapter 16|24 pages
Machinima in Virtual Worlds
View abstract
chapter 17|6 pages
The Future, Design, and Virtual Worlds
View abstract
ABOUT THIS BOOK
ABOUT THIS BOOK

Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to

TABLE OF CONTENTS
chapter 1|14 pages
Introduction to Virtual Worlds and Designing for Them
View abstract
chapter 2|6 pages
How to Use This Book and Start Doing Virtual World Design
View abstract
chapter 3|18 pages
“Build It Once”: Optimizing Your Design Workflow
View abstract
chapter 4|34 pages
Concepts in 3D Design for Virtual Environments
View abstract
chapter 5|26 pages
Virtual Terrain and Designing Landscapes
View abstract
chapter 6|28 pages
3D Modeling, 2D Graphics, and Data Visualization
View abstract
chapter 7|28 pages
Color, Particles, and Sensory Spaces
View abstract
chapter 8|16 pages
Lighting in Virtual Environments: Second Life and OpenSim
View abstract
chapter 9|20 pages
Cameras and Collaborative Spaces (the Ideagora)
View abstract
chapter 10|28 pages
Virtual Goods and Design for Virtual Shopping Environments
View abstract
chapter 11|18 pages
Sound Design for Virtual Spaces
View abstract
chapter 12|20 pages
Avatars and Nonplayer Characters
View abstract
chapter 13|20 pages
Prototyping the Real World in a Virtual Environment
View abstract
chapter 14|18 pages
Scripting Basics for the Designer
View abstract
chapter 15|20 pages
HUDs in Virtual Environments
View abstract
chapter 16|24 pages
Machinima in Virtual Worlds
View abstract
chapter 17|6 pages
The Future, Design, and Virtual Worlds
View abstract

Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to

TABLE OF CONTENTS
chapter 1|14 pages
Introduction to Virtual Worlds and Designing for Them
View abstract
chapter 2|6 pages
How to Use This Book and Start Doing Virtual World Design
View abstract
chapter 3|18 pages
“Build It Once”: Optimizing Your Design Workflow
View abstract
chapter 4|34 pages
Concepts in 3D Design for Virtual Environments
View abstract
chapter 5|26 pages
Virtual Terrain and Designing Landscapes
View abstract
chapter 6|28 pages
3D Modeling, 2D Graphics, and Data Visualization
View abstract
chapter 7|28 pages
Color, Particles, and Sensory Spaces
View abstract
chapter 8|16 pages
Lighting in Virtual Environments: Second Life and OpenSim
View abstract
chapter 9|20 pages
Cameras and Collaborative Spaces (the Ideagora)
View abstract
chapter 10|28 pages
Virtual Goods and Design for Virtual Shopping Environments
View abstract
chapter 11|18 pages
Sound Design for Virtual Spaces
View abstract
chapter 12|20 pages
Avatars and Nonplayer Characters
View abstract
chapter 13|20 pages
Prototyping the Real World in a Virtual Environment
View abstract
chapter 14|18 pages
Scripting Basics for the Designer
View abstract
chapter 15|20 pages
HUDs in Virtual Environments
View abstract
chapter 16|24 pages
Machinima in Virtual Worlds
View abstract
chapter 17|6 pages
The Future, Design, and Virtual Worlds
View abstract
Taylor & Francis Group
Policies
  • Privacy Policy
  • Terms & Conditions
  • Cookie Policy
Journals
  • Taylor & Francis Online
  • CogentOA
Corporate
  • Taylor & Francis
    Group
  • Taylor & Francis Group
Help & Contact
  • Students/Researchers
  • Librarians/Institutions

Connect with us

Registered in England & Wales No. 3099067
5 Howick Place | London | SW1P 1WG © 2018 Informa UK Limited