ABSTRACT

If Hamlet were an indie game designer, he might have thought something like that. Indeed, most indie developers ask themselves something similar when beginning a new project: why make the eort of documenting our ideas and trying to crystallize them before the actual work starts? Is it really useful? Or should we just go along day aer day, iteration aer iteration, and see where our inspiration leads us? And, if we decide to document, which format is most suitable for a given project? Will anyone really read it?