ABSTRACT

Arcade games and space shooters were all the rage in the early days: from Space Invaders to Asteroids, from Tempest to Defender, many classics were made around this theme.

e genre is still a very good playground to hone our skills as game designers because it is usually built around a simple yet engrossing gameplay demanding good hand-eye coordination and fast reexes, which are still relevant in many mobile games. Here, gameplay has to be carefully ne-tuned as the player progresses across waves of enemies, making also for a good playtesting and balancing exercise.