ABSTRACT

The demand for high user concurrency is now going well beyond games. Applications such as Facebook and Twitter distribute massive numbers of events among massive numbers of users. Although these applications are not exactly real time, the updates are relatively fast paced, and therefore present similar challenges to those seen in online games. As web technologies become more capable of supporting rich 2D and 3D media, the line between online games and (serious) web applications will become fuzzier. The goal of our work is to be able to support the next generation of cloud-based massively multiuser online environments, such as massive online open courses [1], and social environments for medical applications [2].