ABSTRACT

We started the study of 3D wavelet-based video coding from motion threading for exploiting long-term correlations across frames along motion trajectories [74, 86]. The work by Xu et al. [74] also proposes an efficient entropy coding, 3D embedded subband coding with optimized truncation (ESCOT) for 3D wavelet coefficients. However, the motion threading technique still has limitations on handling many-toone mapping and non-referred pixels. To solve these problems, Luo et al. further develop the lifting-based motion threading technique [65, 76, 87].