ABSTRACT

The player character (PC) captured the characters that are more distinctly designed by the development team. A special note is made to clarify that responses ranged from games where the protagonist had a fixed personality to characters with more of a blank slate. Whenever a relationship forms between a PC and non-player character in a video game, the player is in the center of attention as the only active agent. Romance subplots and romantic interactions have become delightfully common in video game narratives. Long-term courting is a process that runs in parallel to other game systems. Romance subplots and romantic interactions have become delightfully common in video game narratives. Romance subplots appear in a variety of games, especially those that are centered on character driven stories. Players experience the growth of their own unique relationships with companions and inhabitants of the story world, an experience which engenders affection, emotional attachment, and forms of intimacy.