ABSTRACT

In the last decade, technological advances in stereo 3D (S3D) have attracted renewed interest of both academia and industry, including the first commercially viable 3D content market for binocular video. Previous attempts at producing S3D content go back as far as the 19th century, using black and white photography providing one image per eye on static glasses. The 20th century saw first attempts toward S3D movies for a mass audience, but technological drawbacks had hindered its acceptance.