ABSTRACT

We will construct the glass doors of a closet, create a shirt out of nCloth, and then hang it on a hanger in the closet. Along the way, we will look at animating an object from the perspective of its Object Space, and not World Space. We will also look at rendering a scene from the perspective of an animated camera, making specic lights shine only on specic objects, surgically adding edges to a polygon model, and timing an audio soundtrack to the movement in a scene. Just as we do not use the default lighting in a scene, we typically do not use the default camera either. Default lighting and the default camera, along with the default Lambert that Maya puts on new objects, are only there to get us going quickly when we are beginning to build a scene.