ABSTRACT

A: Character technology is a new field, but in many ways an echo of the Renaissance period: both creative and deeply rooted in arts and science. On the artistic end of the spectrum, key skills are observation, abstraction, craft, and communication, and on the science end is understanding, analysis, engineering, and implementation. The limits of our craft and knowledge are always shifting, as we are dealing with the recreation of incredibly complex life forms such as animals and humanoid beings. As much as Renaissance artists had to explore anatomy as well as drawing techniques, today any breakthrough comes from linking artistry to mathematics, physics, biology, etc.