ABSTRACT

If we were to frame the development of digital characters, a general framework for our discussion on the history of digital characters may be to look at this history from an evolutionary perspective. Let us use as a theoretical model the path proposed by artist and animator Matt

Elson [11] in 1999. Elson’s five stages of digital character evolution deal with the technology and methods with which 3D character animation is carried out. Each stage is characterized by a technical advancement interrelated with a paradigm shift regarding motion.