ABSTRACT

COMPLEX DIGITAL CHARACTERS and the architecture built to drive themwould bemeaning-less without the ability to make them move. Animation breathes life into these systems and whether it is driven by a talented animator, a motion captured performer, or a procedural system, the skill required is formidable and the technology underlying these techniques is advancing rapidly. In this section, we explore the curves created by animators, the capture of human performance, and the code used to express complex motion for layering these techniques into the character performance required. This is a high-level overview to give the character rigger an introduction to the various ways in which motion is generated and some of the rig concerns related to each method.