ABSTRACT

PROCEDURAL ANIMATION IS THE application of algorithms to create or modify motion.Examples range from the motion of a simulated character tail to a hair system where the curves react to the character motion and forces applied to them, to a leg system that walks on its own avoiding obstacles and traversing uneven terrain. These algorithms can be intelligent manipulation of the character based on rules and constraints or the implementation of a physics engine to drive the character based on simulated forces in relation to the environment it exists in. The combination of intelligence and physics is the direction that game engines and intelligent animation systems are headed. By combining smart procedural motion with the weight and reality created by a physics engine, highy believable results can be achieved for large groups of characters.