ABSTRACT

Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discus

chapter 1|32 pages

Representing Real Numbers

chapter 2|44 pages

Vectors and Points

chapter 3|38 pages

Linear Transformations and Matrices

chapter 4|36 pages

Affine Transformations

chapter 5|26 pages

Orientation Representation

chapter 6|54 pages

Interpolation

chapter 7|44 pages

Viewing and Projection

chapter 8|52 pages

Geometry and Programmable Shading

chapter 9|48 pages

Lighting

chapter 10|52 pages

Rasterization

chapter 11|40 pages

Random Numbers

chapter 12|52 pages

Intersection Testing

chapter 13|38 pages

Rigid-Body Dynamics