ABSTRACT

There are two primary situations, studied by cognitive psychologists and neuroscientists, which are commonly applicable to game AI and result in different reaction times:

1. Simple reaction time: An AI agent is aiming at a doorway, expecting an enemy to come through. When the enemy is finally seen, the agent pulls the trigger and the gun fires. We want to know the time between the enemy appearing in the agent’s vision and the gun fired. This time period is modeling the time taken for the agent’s brain to recognize the presence of the stimulus, the time to turn that recognition into a decision to fire, the time for the finger muscle to be told to contract, and the time to physically pull the trigger until the gun fires.