ABSTRACT

This chapter contains an overview of the “nuts and bolts” of virtual world viewers, the necessary computer gear for accessing the virtual environments. It is important for you to understand how viewers work, and how to set them up for access and security. It is equally important for you, the designer, to understand how computer platforms affect the design choices you will make. The concepts included in this chapter are

• Client viewers and their settings impact your design immensely. • Learning how to choose a viewer is a necessary design skill. • Design thinking should include the use of head-mounted displays. • Designing for accessibility and safety can start with the viewer settings. • Practicing design with 3D modular content teaches the fundamentals of good design.