ABSTRACT

The role of new digital technologies in design practice is becoming nowa­ days ever more important (Cruz-Neira, Sandin, & DeFanti, 1993; Sastry 8c Boyd, 1998). Activity in interaction design can also be seen in the light of these technologies, particularly those of virtual environments (VEs) that al­ low the designer to exploit directly features such as immersive visualization and haptic (that is, touch-related) interaction with virtual objects (Gomes de Sa & Zachmann, 1999). However, although VE technologies offer powerful tools for design practice, the most exciting aspect of their use in design con­ cerns the direct implementation of new paradigms of interaction between the user and the product or service, and between the designer and the ob­ ject to be designed.