ABSTRACT

The field of Augmented Cognition has emerged, in part, as the result of a substantial investment from the Department of Defense (DoD) in the tools and technologies to enable the design of revolutionary human-computer interactions. The goal of Augmented Cognition research is to create revolutionary human-computer interactions that capitalize on recent advances in the fields of neuroscience, cognitive science and computer science. The research area of Augmented Cognition that exists today was influenced in part by early investments DoD-funded programs in Biocybemetics, Learning Strategies, the Pilot’s Associate program, as well as investments from industry extending into the late 20th century. A review of this foundational history will serve as an introduction to the research papers presented in this session. The papers featured in this session highlight the Augmented Cognition work currently being carried out under DARPA's Improving Warfighter Information Intake under Stress program. As with any developing research area, there are often projects on the vanguard that serve as both examples and trailblazers to the larger research community. These presentations detail the research prototypes from the Improving Warfighter Information Intake under Stress program's seminal teams. This session will also feature a discussion of the overall approach and strategy for the design of these first Augmented Cognition systems. These research teams have taken a bold leap into the future by investing time, resources and personnel in creating physical manifestations of Augmented Cognition systems.