ABSTRACT

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f

chapter 1|10 pages

Introduction

chapter 2|56 pages

Concepts

chapter 3|38 pages

Basic Primitives

chapter 4|66 pages

Convex Objects

chapter 5|48 pages

Spatial DataStructures

chapter 6|32 pages

Design of SOLID

chapter 7|6 pages

Conclusion