ABSTRACT

Of course, the reason for performing collision detection is to have some form of response to collisions. Often, additional data pertaining to the configuration of the colliding objects is needed for handling collisions. The problem of computing these so-called response data is closely related to the collision detection problem. So obviously, we also devote some space to methods for computing response data. Without delving too deeply into the subject of physics-based simulation, this book explains how to compute the response data necessary for resolving collisions in a physically convincing way.