ABSTRACT

This chapter covers the most fundamental topics that will frequently be referred throughout the book. Before anything else, a minimal fluid simulator will be introduced to bring a basic understanding of building a simulation engine. We will then start building up the foundation for mathematical and geometric operations that are commonly used in this book. This chapter will also introduce the core concept of computer-generated animations as well as its implementation, which will then evolve to the physics-based animation. Finally, the general process of simulating fluid flow will be introduced at the end of the chapter.