ABSTRACT

In this chapter, we look briey, very briey, at the Hierarchy View. It is essentially a list. Whereas the Project View stores everything that has the potential to

be in our game, the “Hierarchy View” lists everything that is currently in our Scene (level) (Figure 12.1). Newly created GameObjects appear in the Hierarchy View. We have examined some of its abilities already; it allows for convenient selection of GameObjects and the creation of parent/child relationships. Primarily, however, it serves as a textual list to facilitate easy GameObject selection.