ABSTRACT

For better or worse, audio in game development is treated as something of an aerthought. Many developers take it for granted that free audio art assets will be available to them whenever they need. is sense of entitlement is not wholly without reason; free music and sound eects are plentiful. Moreover, the implementation of sound in Unity is trivial. Audio can, in most instances, be completed as part of the wrap-up process. at is not to say it should be however. We will get some sound taken care of ahead of schedule.