ABSTRACT

At some point in your game project’s development, you will mul-tiply eight by the number of days until deadline and realize there are not enough hours in the typical work day. Crunch is what happens when you have to t more and more work into ever dwindling hours and more and more work hours into ever dwindling days. e game industry is rife with anecdotal horror stories of the time, health, and relationships lost to crunch. Is crunch a necessary evil or just evil? Or, is it actually benecial, another limitation serving to inspire creative problem solving? Can crunch inspire creativity or is it the result of the process, forth from the temperamental time table lady inspiration keeps? Conversely might a deadline kill creativity, cutting short a ower about to bloom? Are you a philosopher or a game developer? What’s with all the questions? Get back to work!