ABSTRACT

Long ago, when first introducing File>Build Settings I deferred instruction. We were only as far as the second chapter; I had said that it was unnecessary to know about File>Build Settings until we were ready to Build. That time, alluded to so long ago is now. We’re nally ready to release our game into the world! To do that, we will create an executable for use on PC. In this chapter, we will learn a process that, while demonstrated for PC, can be applied across multiple builds for various platforms.