ABSTRACT

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

KEY FEATURES

  • Contains 42 chapters from 50 of the game industry’s top developers and researchers.
  • Provides real-life case studies of game AI in published commercial games.
  • Covers a wide range of AI in games, with topics applicable to almost any game.
  • Includes downloadable demos and/or source code, available at https://www.gameaipro.com

SECTION EDITORS

Neil Kirby General Wisdom

Alex Champandard Architecture

Nathan Sturtevant Movement and Pathfinding

Damian Isla Character Behavior

Kevin Dill Tactics and Strategy; Odds and Ends

section II|103 pages

Architecture

chapter 8|28 pages

Modular AI

chapter 10|18 pages

From Behavior to Animation

A Reactive AI Architecture for Networked First-Person Shooter Games

section III|100 pages

Movement and Pathfinding

chapter 17|15 pages

Fast Cars, Big City

The AI of Driver San Francisco

chapter 18|5 pages

A Unified Theory of Locomotion

chapter 19|12 pages

RVO and ORCA

How They Really Work

chapter 20|15 pages

Optimization for Smooth Paths

section IV|80 pages

Tactics and Strategy

section V|80 pages

Character Behavior

chapter 31|9 pages

Behavior Decision System

Dragon Age Inquisition’s Utility Scoring Architecture

chapter 32|11 pages

Paragon Bots

A Bag of Tricks

chapter 34|8 pages

1000 NPCs at 60 FPS

chapter 35|12 pages

Ambient Interactions

Improving Believability by Leveraging Rule-Based AI

chapter 36|9 pages

Stochastic Grammars

Not Just for Words!