ABSTRACT

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion website with project files and additional information is included.

chapter 1|8 pages

Project Type Selection and Start-Up

chapter 2|6 pages

An Overview of the Level Design Process

chapter 3|18 pages

Blocking Your First Level

chapter 4|30 pages

Finishing the Blocking of Your Level

chapter 5|38 pages

Exploring Blueprints

chapter 6|16 pages

Materials

chapter 7|16 pages

Lighting Concepts

chapter 8|23 pages

Blueprint Animation

chapter |8 pages

Matinee

part |1 pages

Chapter Challenge

chapter 9|28 pages

Populating Your Level

chapter 10|12 pages

Particle Systems

chapter 11|19 pages

Advanced Blueprint Techniques

chapter |4 pages

Chapter Challenge

chapter |4 pages

Interacting with Blueprints

part |1 pages

Chapter Review

chapter 12|18 pages

Working with Landscapes