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Punk Playthings
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Punk Playthings

Provocations for 21st Century Game Makers

Punk Playthings

Provocations for 21st Century Game Makers

BySean Taylor, Chris Lowthorpe
Edition 1st Edition
First Published 2017
eBook Published 13 November 2017
Pub. location Boca Raton
Imprint CRC Press
DOIhttps://doi.org/10.1201/9781315381183
Pages 286 pages
eBook ISBN 9781498771283
SubjectsArts
KeywordsGame Makers, Craft Beer, Independent Game, Hotline Miami, OODA Loop
Get Citation

Get Citation

Taylor, S., Lowthorpe, C. (2018). Punk Playthings. Boca Raton: CRC Press, https://doi.org/10.1201/9781315381183
ABOUT THIS BOOK

Punk Playthings

Provocations for 21st Century Game Makers

"Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that."

Malcolm Mclaren

Warning: If you want a silver bullet solution for efficient game making or a step-by-step guide to receiving Indie Game Dev hero worship, you’re in the wrong place. Put the book back on the shelf.

Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk Playthings has zero respect for boundaries between mediums, industries, sectors, specialisms or disciplines. Instead, it challenges you to expand your cultural capital, think laterally and make new connections.

Punk Playthings advocates a truly independent mindset and DIY approach for creating playful experiences with cultural resonance. It proclaims creative entrepreneurship as the true legacy of punk.

Punk Playthings is not for everyone. But it might be for you.

TABLE OF CONTENTS
chapter 1|60 pages
The Road Less Traveled
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 2|42 pages
Ideals Over Ideas
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 3|60 pages
Remake/Remodel
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 4|54 pages
Success Doesn’t Suck
ByChris Lowthorpe, Sean Taylor
View abstract

Punk Playthings

Provocations for 21st Century Game Makers

"Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that."

Malcolm Mclaren

Warning: If you want a silver bullet solution for efficient game making or a step-by-step guide to receiving Indie Game Dev hero worship, you’re in the wrong place. Put the book back on the shelf.

Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk Playthings has zero respect for boundaries between mediums, industries, sectors, specialisms or disciplines. Instead, it challenges you to expand your cultural capital, think laterally and make new connections.

Punk Playthings advocates a truly independent mindset and DIY approach for creating playful experiences with cultural resonance. It proclaims creative entrepreneurship as the true legacy of punk.

Punk Playthings is not for everyone. But it might be for you.

TABLE OF CONTENTS
chapter 1|60 pages
The Road Less Traveled
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 2|42 pages
Ideals Over Ideas
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 3|60 pages
Remake/Remodel
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 4|54 pages
Success Doesn’t Suck
ByChris Lowthorpe, Sean Taylor
View abstract
CONTENTS
ABOUT THIS BOOK

Punk Playthings

Provocations for 21st Century Game Makers

"Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that."

Malcolm Mclaren

Warning: If you want a silver bullet solution for efficient game making or a step-by-step guide to receiving Indie Game Dev hero worship, you’re in the wrong place. Put the book back on the shelf.

Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk Playthings has zero respect for boundaries between mediums, industries, sectors, specialisms or disciplines. Instead, it challenges you to expand your cultural capital, think laterally and make new connections.

Punk Playthings advocates a truly independent mindset and DIY approach for creating playful experiences with cultural resonance. It proclaims creative entrepreneurship as the true legacy of punk.

Punk Playthings is not for everyone. But it might be for you.

TABLE OF CONTENTS
chapter 1|60 pages
The Road Less Traveled
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 2|42 pages
Ideals Over Ideas
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 3|60 pages
Remake/Remodel
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 4|54 pages
Success Doesn’t Suck
ByChris Lowthorpe, Sean Taylor
View abstract

Punk Playthings

Provocations for 21st Century Game Makers

"Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that."

Malcolm Mclaren

Warning: If you want a silver bullet solution for efficient game making or a step-by-step guide to receiving Indie Game Dev hero worship, you’re in the wrong place. Put the book back on the shelf.

Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk Playthings has zero respect for boundaries between mediums, industries, sectors, specialisms or disciplines. Instead, it challenges you to expand your cultural capital, think laterally and make new connections.

Punk Playthings advocates a truly independent mindset and DIY approach for creating playful experiences with cultural resonance. It proclaims creative entrepreneurship as the true legacy of punk.

Punk Playthings is not for everyone. But it might be for you.

TABLE OF CONTENTS
chapter 1|60 pages
The Road Less Traveled
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 2|42 pages
Ideals Over Ideas
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 3|60 pages
Remake/Remodel
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 4|54 pages
Success Doesn’t Suck
ByChris Lowthorpe, Sean Taylor
View abstract
ABOUT THIS BOOK
ABOUT THIS BOOK

Punk Playthings

Provocations for 21st Century Game Makers

"Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that."

Malcolm Mclaren

Warning: If you want a silver bullet solution for efficient game making or a step-by-step guide to receiving Indie Game Dev hero worship, you’re in the wrong place. Put the book back on the shelf.

Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk Playthings has zero respect for boundaries between mediums, industries, sectors, specialisms or disciplines. Instead, it challenges you to expand your cultural capital, think laterally and make new connections.

Punk Playthings advocates a truly independent mindset and DIY approach for creating playful experiences with cultural resonance. It proclaims creative entrepreneurship as the true legacy of punk.

Punk Playthings is not for everyone. But it might be for you.

TABLE OF CONTENTS
chapter 1|60 pages
The Road Less Traveled
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 2|42 pages
Ideals Over Ideas
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 3|60 pages
Remake/Remodel
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 4|54 pages
Success Doesn’t Suck
ByChris Lowthorpe, Sean Taylor
View abstract

Punk Playthings

Provocations for 21st Century Game Makers

"Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that."

Malcolm Mclaren

Warning: If you want a silver bullet solution for efficient game making or a step-by-step guide to receiving Indie Game Dev hero worship, you’re in the wrong place. Put the book back on the shelf.

Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk Playthings has zero respect for boundaries between mediums, industries, sectors, specialisms or disciplines. Instead, it challenges you to expand your cultural capital, think laterally and make new connections.

Punk Playthings advocates a truly independent mindset and DIY approach for creating playful experiences with cultural resonance. It proclaims creative entrepreneurship as the true legacy of punk.

Punk Playthings is not for everyone. But it might be for you.

TABLE OF CONTENTS
chapter 1|60 pages
The Road Less Traveled
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 2|42 pages
Ideals Over Ideas
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 3|60 pages
Remake/Remodel
ByChris Lowthorpe, Sean Taylor
View abstract
chapter 4|54 pages
Success Doesn’t Suck
ByChris Lowthorpe, Sean Taylor
View abstract
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