ABSTRACT

Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. E

chapter 1|26 pages

The Role of the Game Designer

chapter 2|26 pages

The Structure of Games

chapter 3|42 pages

Working with Formal Elements

chapter 4|30 pages

Working with Dramatic Elements

chapter 5|38 pages

Working with System Dynamics

chapter 6|32 pages

Conceptualization

chapter 7|38 pages

Prototyping

chapter 8|36 pages

Digital Prototyping

chapter 9|34 pages

Playtesting

chapter 10|36 pages

Functionality, Completeness, and Balance

chapter 11|42 pages

Fun and Accessibility

chapter 12|30 pages

Team Structures

chapter 13|24 pages

Stages and Methods of Development

chapter 14|22 pages

Communicating Your Designs

chapter 15|22 pages

Understanding the New Game Industry