ABSTRACT

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

part I|33 pages

Introduction

chapter 1|31 pages

People, Stories, and Games

part II|89 pages

Story Structure

chapter 2|13 pages

Character

chapter 3|40 pages

Plot

chapter 4|31 pages

Story Technique

part III|72 pages

Game Structure

chapter 5|25 pages

Game Experience

chapter 6|14 pages

Rules and Scoring

chapter 7|30 pages

Gameplay

part IV|129 pages

Merging Stories and Games

chapter 8|40 pages

Structures

chapter 9|19 pages

Branching and Hypertext Narratives

chapter 10|32 pages

Common Pitfalls

chapter 11|35 pages

First Steps

part V|143 pages

Story Environments

chapter 12|68 pages

Story Environments

chapter 13|21 pages

Designing for Participation

chapter 14|51 pages

Experiments