ABSTRACT

The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples

part I|1 pages

Programming Basics

chapter 1|56 pages

C# from the Beginning

chapter 2|66 pages

Branches, Loops, and Functions

part |1 pages

Game Programming Basics

chapter 3|85 pages

Introducing DirectX

chapter 4|94 pages

Arrays, Pointers, and Strings

chapter Chapter 5|128 pages

Object-Oriented Design