ABSTRACT

Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

chapter Chapter 1|8 pages

Minigame Design Exercise

chapter Chapter 2|23 pages

The Process of Development and Theory of Design

chapter Chapter 3|25 pages

Managing Innovation

chapter Chapter 4|31 pages

Critique and Proposal

chapter Chapter 5|20 pages

The Design Document

chapter Chapter 6|28 pages

Game Technology

chapter Chapter 7|21 pages

Strategic Thought

chapter Chapter 8|23 pages

Choice and Probability

chapter Chapter 9|29 pages

Balance

chapter Chapter 10|34 pages

Mechanics

chapter Chapter 11|21 pages

Creating a World

chapter Chapter 12|16 pages

Art Direction

chapter Chapter 13|17 pages

3D Modeling

chapter Chapter 14|20 pages

Real-Time Rendering

chapter Chapter 15|30 pages

Physical Simulation

chapter Chapter 16|40 pages

Network Programming

chapter Chapter 17|25 pages

User Input

chapter Chapter 18|29 pages

Artificial Intelligence

chapter Chapter 19|10 pages

Social Issues