ABSTRACT

The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen

chapter 1|12 pages

Introduction

part |2 pages

I Games in General

chapter 2|10 pages

The Constraint-Logic Formalism

chapter 3|14 pages

Constraint-Logic Games

chapter 4|16 pages

Zero-Player Games (Simulations)

chapter 5|16 pages

One-Player Games (Puzzles)

chapter 6|14 pages

Two-Player Games

chapter 7|16 pages

Team Games

chapter 8|4 pages

Perspectives on Part I

part |2 pages

II Games in Particular

chapter 9|34 pages

One-Player Games (Puzzles)

chapter 10|14 pages

Two-Player Games

chapter 11|2 pages

Perspectives on Part II

chapter 12|4 pages

Conclusions