ABSTRACT

Computer vision is, in itself, a useful and interesting topic. It plays a significant role in many applications of artificial intelligence, automated patten recognition. . . a full list of its applications would be too long to consider here. However, a number of the key algorithms which emerged during the development of the science of computer vision have obvious and extremely helpful roles in the implementation and delivery of practical VR applications. The full detail and mathematical basis for all the algorithms we will be looking at in this chapter have been rigorously and exquisitely explored by such notable authors as Faugaras [3] and Hartley and Zisserman [7], so if you want to know more there is no better place to look. But remember, this is not a topic for the faint of heart!