ABSTRACT
No VR environment would be complete without the ability to play movies, DVDs, feed live video, work with video cameras or carry out multichannel videoconferencing and indulge in a bit of distributed or augmented reality.
No VR environment would be complete without the ability to play movies, DVDs, feed live video, work with video cameras or carry out multichannel videoconferencing and indulge in a bit of distributed or augmented reality.