ABSTRACT

This book discusses how to design "good" geometric puzzles: two-dimensional dissection puzzles, polyhedral dissections, and burrs. It outlines major categories of geometric puzzles and provides examples, sometimes going into the history and philosophy of those examples. The author presents challenges and thoughtful questions, as well as practical d

chapter 1|16 pages

Two-Dimensional Dissections

chapter 2|20 pages

Two-Dimensional Combinatorial Puzzles

chapter 3|4 pages

Misdirection-Type Puzzles

chapter 4|4 pages

Variations on Sliding Block Puzzles

chapter 5|10 pages

Cubic Block Puzzles

chapter 6|4 pages

Interlocking Block Puzzles

chapter 7|10 pages

The Six-Piece Burr

chapter 8|12 pages

Larger (and Smaller) Burrs

chapter 9|6 pages

The Diagonal Burr

chapter 10|12 pages

The Rhombic Dodecahedron and Its Stellations

chapter 11|8 pages

Polyhedral Puzzles with Dissimilar Pieces

chapter 12|6 pages

Intersecting Prisms

chapter 13|4 pages

Puzzles that Make Different Shapes

chapter 14|4 pages

Coordinate-Motion Puzzles

chapter 15|8 pages

Puzzles Using Hexagonal or Rhombic Sticks

chapter 16|4 pages

Split Triangular Sticks

chapter 17|6 pages

Dissected Rhombic Dodecahedra

chapter 18|4 pages

Miscellaneous Confusing Puzzles

chapter 19|10 pages

Triacontahedral Designs

chapter 20|8 pages

Puzzles Made of Polyhedral Blocks

chapter 21|6 pages

Intermezzo

chapter 22|8 pages

Theme and Variations

chapter 23|12 pages

Blocks and Pins

chapter 24|10 pages

Woodworking Techniques