ABSTRACT

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature anima

part I|10 pages

The PVR System

chapter 1|2 pages

I Fundamentals

chapter 2|20 pages

The Basics

chapter 3|28 pages

Voxel Buffers

chapter 4|12 pages

Noise

part II|2 pages

II Volume Modeling

chapter 5|16 pages

Fundamentals of Volume Modeling

chapter 6|16 pages

PVR’s Modeling Pipeline

chapter 7|38 pages

Rasterization Primitives in PVR

chapter 8|20 pages

Instantiation Primitives in PVR

part III|2 pages

III Volume Rendering

chapter 9|14 pages

Volumetric Lighting

chapter 10|22 pages

Raymarching

chapter 11|30 pages

PVR’s Rendering Pipeline

chapter 12|34 pages

PVR Volume Types

chapter 13|18 pages

Raymarching in PVR

chapter 14|30 pages

Lighting in PVR

chapter 15|18 pages

Precomputed Occlusion