ABSTRACT

Games constitute a wonderful tool for engaging learners and reinforcing learning.This is a practical and entertaining introduction to using games and structured learning activities in training. It is the first book to combine gaming rationale, hands-on advice and sample games. Susan El-Shamy begins with an overview of the benefits of using games, touches on the learning psychology foundations of game playing, describes the most common types of games, and provides guidelines for choosing games appropriate for given objectives.She offers seasoned advice on how to set up and conduct games and on how to assess their effectiveness. She concludes with suggestions on how to adapt existing games and activities to new purposes and, beyond that, on how the reader can create and design his or her own games.The book includes a resource list of commercially available games and related Web sites.Susan El-Shamy admirably succeeds in demonstrating how games promote serious learning in adult training. If you are new to games, this book will allay your concerns about using them. If you are a veteran user of games, here are new ideas, including an introduction to e-games. All readers will appreciate the Ultimate Training Games Assessment form for evaluating games and as a guide to creating their own.

part One|90 pages

What's in a Game?

chapter 1|17 pages

Let's Play a Game

History and Definitions of Games

chapter 2|22 pages

It's not Whether you Win or Lose

Learning Theory and Training Games

chapter 3|28 pages

Big Game Hunting

Types of Training Games

chapter 4|20 pages

It's how you Play the Game

Electronic Training Games

part Two|114 pages

The Play's the Thing

chapter 5|31 pages

The Game Keeper

Choosing and Using Training Games

chapter 6|38 pages

Let the Games Begin

Examples and Illustrations

chapter 7|18 pages

It's Your Turn

Getting Started with Training Games

chapter 8|24 pages

Games Galore

Resources, List of Games, Web Sites