ABSTRACT

This new edition of Scamper combines the activities formerly found in the original title plus Scamper On into one cohesive and user-friendly volume of the classic thinking skills games. Your students will develop their imaginations through a series of guided activities in which they imagine different events or things. Scamper is a creative thinking technique that helps students imagine the world in a completely new way. In this book, students are challenged to think creatively and develop their powers of imagination. Whether they think up new animals by combining characteristics of two very different animals, or try to imagine the perfect meal, students are motivated to create new ideas.

Each activity features a complete teacher script to be read aloud to students as they participate in a Scamper exercise. Teachers are led through each exercise with step-by-step cues on when to wait, how to modify the activity for more or less participation, and how to extend the activity.

Each of the imagination activities is designed to fit easily within class time and has been tested by an experienced educator. Ideal for helping students develop imagination for writing classes, the activities are also useful for any class where students must think creatively. By allowing students the freedom to explore their imaginations, they are able to better develop their creativity skills.

Grades 2-8

chapter |9 pages

Introduction

chapter Game 1|3 pages

Cardboard Box

chapter Game 2|2 pages

New Zoo

chapter Game 2 Alternate|2 pages

New Zoo

chapter Game 3|3 pages

Doughnuts

chapter Game 4|2 pages

Stuffed Animals

chapter Game 5|3 pages

Sticks

chapter Game 6|2 pages

Alphabet Cake

chapter Game 7|2 pages

Crazy

chapter Game 8|3 pages

Light Bulb

chapter Game 9|4 pages

What in the World Did You Find?

chapter Game 10|3 pages

Repmacs

chapter Game 11|3 pages

Eighth Day of the Week

chapter Game 12|3 pages

Sights and Sounds, Upside Down, and All Around

chapter Game 13|4 pages

Brown Paper Bags

chapter Game 14|3 pages

Dogs and Cats and Hogs and Bats

chapter Game 15|4 pages

Mindshower

chapter Game 16|3 pages

Leap Before You Look

chapter Game 17|3 pages

Oops!

chapter Game 18|4 pages

Room for the Future

chapter Game 19|4 pages

Handy Randy, the Space-Age Robot

chapter Game 20|3 pages

2070 Script Writer